So did I but also read it wasn't the same as the original turn based, I will wait and see what it looks like before I take a plunge into buying it.
In the difficulty setting there’s ‘Classic’, ‘Easy’ & ‘Normal’, all of which are available to play and try in the demo.
‘Classic’ is the closest to the original turn based, when you encounter fights in the other modes you control the characters entirely, move them around the area, use the ‘square’ button to do standard attacks, these standard attacks build up the characters ‘ATB’ (Active Time Battle) bar which is below their health and has 2 sections once 1 or both are filled you can press the ‘X’ button, this slows the gameplay to almost paused and enters you to a Commands Menu (this can be done at anytime but if you character(s) haven’t filled either of the ATB bars you can’t select anything), in this commands menu you can then select options like in the original game, do larger special physical attacks or use an item or cast a Materia spell, but doing so uses up one (or both if it’s a larger attack) of the ATB bars.
In Classic mode you don’t have to move you character(s) around during the fight or press the ‘square’ button to do the standard attacks the games AI will do it for you, all you have to do is decided when and how to use the ATB bars once they’ve filled up.
At any point in Classic mode you can take control and move the characters yourself, if you stop the AI will take back control.