Looks alright. It's not gameplay footage though, but knowing R* it's going to be amazing
Oddly, I have never really "loved" any R* game. The original Red Dead Redemption I played for about 15-20 hours, liked, but went on holiday, and when I came back didn't switch the PS3 on for another week or 2, and I had no urge to continue playing it,so never went back. GTA4 bored me within 10 hours and I switched it off. GTA5 I liked a lot more, but about halfway through the game the constant "battles with the cops, chases, crimes etc" got boring, so gave it a break and haven't finished it to this day. Haven't played RDR2, but will play it probably after I finish Spider-Man Remastered (and possibly playing Miles Morales straight away too) - hopefully it will be the first that really draws me in and makes me want to finish everything.
No doubt the polish they put into their games is amazing, but just something about them has never really clicked with me. Maybe its that the worlds feel empty - games like Yakuza have a much smaller map, but a much more interesting and activity packed one meaning you learn it quicker and it feels more like home. Or maybe it is not RPGey enough - no skill trees to plan levelling around - I think the only open world I really loved that didn't have the RPG style approach to skills and skill trees is Assassins Creed 2 (where there are "skills" you just unlock them by doing story missions IIRC). Maybe Sleeping Dogs as well (can't remember how it handled the skill stuff). All the other open world games I liked a lot or loved (Ass Creed Odyssey, Cyberpunk 2077, Spider-Man, God of War, Yakuza games, Witcher, Skyrim, Elden Ring, Saints Row, Horizon, Borderlands, Deus Ex: HR) have more RPG skills and skill trees.