PoP's take on TWD. I know you've all been waiting on it
An enforced period of physical rest had me bingeing telly shows like a bastard last year - Sopranos again (and why not?), Breaking Bad again (because you have to), and then, having initially started this but not ever really having the time to get into it, The Walking Dead.
I've lost all interest in it, and have done since probably the Glen episode. And here's why, for me:
At the start, Rick wakes up to a changed world. He doesn't know why, we don't know why. All we know is that there are zombies, he's alone until Glen shows up, and once he finds his family and the merry band, we can all start the journey of "What the actual f*ck happened, and what are we going to do now?"
As SP stated, Shane was a great source of tension, because in the apocalypse, who is going to take charge - the white hat cowboy with values and a desire to keep things as normal as possible? Or the sociopath who has been waiting for his chance to show the world that he has the stones to be "the MAN"? So there was a plausible internal battle that wasn't based on good and evil, but rather old values vs the new reality, integrity vs expediency.
Then there was the search for "The Reason" - why had this happened, when will it end, and is there a cure? When they found that CDC building with Truman Show bloke, and he told Rick that everyone has the "virus" or whatever it is, it created a new tension, because now we knew everyone was actually doomed. So now we had a new "Maguffin" - the search for more answers, and the hope that Truman Mate was wrong. There was something driving the plot, and it was a literal and metaphorical road trip towards an explanation.
But then we had the Farm, which was just "Let's all try to win an Emmy for acting and directing", then the Guv'nor ("Hey, it's one-eyed Shane!"), and now Negan. As a fan of the Sopranos, it just seemed like Shane, Guvnor and Negan are basically Richie, Ralph and The Shah of Iran - archetypes for Rick to fight.
But this just makes TWD a soap opera. The Zombies - the very reason for the show - are an afterthought: from world-ending, mostly unkillable walking plague, to basically the apocalyptic equivalent of a poison toad, good for dipping an arrow in and firing it at an enemy.
For anyone of a certain age, the appeal of a show like TWD is akin to the horrific appeal of "Threads" - a movie whose outcome is actually realistic, possible, and at times, almost inevitable (especially these days). The documenting of how awful survival would be in a post-death world, with anarchy, clanism, lawlessness, and loss of social contract, is a major attraction of post-apocalypse pieces, but TWD has abandoned that for essentially becoming "V - the Series" - a collection of set-pieces with melodrama in between, and the villain surviving to cause problems another day, in different locations, with a possible "Special Guest Star", and maybe even a "Very Special Blossom" episode to encourage kids not to smoke, or wear eye-patches.
Without the "Maguffin" of the virus, there's no reason for them to do anything but form an alliance with the strongest party, and get busy with the business of living in the new world. At that point, TWD becomes a Western rather than a Zombie show. They missed several tricks, between the cannibals, Judith (the first in-story baby born of the virus, who by story rights, should probably hold the key to a cure), the CDC bloke's message to Rick, the ability to get about and, you know, try another State - and most disappointingly, how Mullet Boy just turns coat like it was nothing, and not even some arch plan to forge blanks/faulty bullets to help his friends win the battle and put Negan's lads at a major disadvantage at a key moment. But no - he just does a heel turn, because reasons.
So I feel that this programme is becoming more like "Lost" - a great central concept, but they haven't got a clue where it's going, or how it's ending, so they just make it up as they go along, and increasingly start to rely on more and more schlocky tropes to carry the action and plot. They've also passed the point of no return with it, so it's probably not going to get any better. Which is a shame, because it started as a great idea, and the first two series absolutely nailed it. After that, though, it became more and more "Falcon Crest" and less "Dawn of the Dead".
All they're short of doing is ending it by telling us it was all in the mind of Carl, who lives in a cabin and stares into a zombie-figurine snow globe.
But at least that would be more believable than the stuff they've been coming up with for the past long while.
(And now, back to tactics and shit
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