I've seen this brought up so many times about the lack of travel in space between planets and systems and just need to ask why anybody would want that? It was never sold as some space sim and would you want to spend a majority of your game time flying about in an empty space? Take the above post, travelling from Mars to Venus is 74.4m miles so at the above speed would take 124 days, even if you shortened that to be able to travel by lightspeed, you'd just get an animation and you'd pull up short of the planet like you do now
There is so much to do in this game and yet all I've seen are people crying that they wanted a NMS clone
The thing that irks me most about it (not that it's gamebreaking for me as I'm having fun with the other stuff) is that the mechanics turn "space" into nothing more than an additional screen you have to pass when you're travelling somewhere. If you want to go from Sol to a galaxy you've not been, you use the map screen to fast travel to that galaxy. Then you arrive there and all you have to do is go to the map or point your ship into the direction of the station/planet/landing pad you want to go to and press another button. It serves no other purpose. I've played roughly 20 hours now and I've had two (or maybe three) space battles. One was some scripted event where there was already a big fight going on and another one was a simulation of space fights to finish a quest. That's it. As a result of that, your ship basically turns into nothing more than a big stash you can carry from galaxy to galaxy. It might well be that there's more space fighting later in the game, but so far I don't really see the point of having all those spaceship mechanics in there, when they're basically useless.
As I've said earlier, why not just give the ship a bigger role by implementing stuff like having to manually land on planets if you want or dock at stations. Make it a bit Elite Dangerous or even X4 like where you actually have to find you docking/landing spot or whatever. The way it is now, all the space travel does is add unnecessary click-work to go from place A to place B. And it gives Bethesda this whole marketing thing about having 1000 procedurally generated planets which is as pointless as it is in No Man's Sky. Why not have a smaller universe and make people do something in space. Hell, I'd even take a simple trading mechanic for stuff instead of the boring missions where you need x amount of cargo space and then just fly to the right place to complete them.
For me, it feels a bit like the "vast" open world in The Witcher 3 that was talked about like it was this great new thing, when basically it was just a vast landscape with the same random shite spread around to make people think there's a lot do to. I just find that boring as fuck. Having said that, just like in Witcher 3 I really enjoy the core stuff of the game (the quests, the main mechanics), but I just don't see the point of all the filler stuff that doesn't really serve a purpose other than being able to point to it for marketing purposes.
I'm loving it so far. The load screens are a little annoying but not a deal breaker. There are the usual little graphical bugs you associate with Bethesda games but they're as often amusing as they are annoying, and not game breaking.
Haven't really found the loading screens really annoying so far, because load times are basically instantly. Then again, that might depend on the rig you're using (or if you're on Xbox). Didn't have any real bugs except one that stood out so far. Did a quest where an NPC was standing behind a desk and she needed to get me something, that was outside her office (and a floor below). So, she told me to follow here and proceeded to leave her office. I think another NPC who was patrolling her room might have messed with her pathfinding, because she went right into a corner of the room, kicked a bin and kept walking right into the wall.
Was easy enough to solve though. Went to the ground floor of the building by elevator and went right back up. When everything had loaded back in the NPC was at the destination she needed to be to give me the thing she was supposed to give me.