Am I right in understanding that the cross-gen early releases will be developmentally 'on a leash', given that they will need to cater to 8th gen technology rather than running free and really pushing 9th gen possibilities?
Depends. Some developers are better resourced than others and at the scoping and design change not everything depends on the final platform. A worrying amount of stuff seems to come near the end anyway; cutting is shipping quite literally, optimisations can happen anytime but the product improves continuously through its lifecycle
Development is development, though it may be different for each studio. As a general rule internal builds will "run free" and then the porting or differentation takes place.
So I don't think we're compromised by 8th gen too much, but obviously making seperate versions costs development time (even if you outsource it, you still have to nail down a compatyible feature set).
Every generation improves towards the end anyway, losing the PS4 will help in a development time sense, but I think just as important is how devs are getting on with the PS5 hardware
I mean, I remember in this thread before PS5 came out saying 4K 60fps with ray tracing is the standard for me. Someone said it ain't possible? It is my actual job now lol
Miles Morales is pretty damn close to what I wanted already, AssCreed Valhalla, I think we already see that the PS5's design is easy enough for devs to get to grips with.
So you're right, and for that reason I want to support those teams that DO take advantage of the PS5. I am most excited about those new properties that don't exist yet who are motivated solely by what the PS5 can be pushed to do. Whereas yer Rockstars and Sony studios will have the resources to cope for any version and I wouldn't expect much compromise, the process is the process