I've stated my reservations about this sequel, and they remain. I only hope the massive reignition of financial interest at this time will at least give birth to a great (VR!) videogame set in the Blade Runner universe - not using the characters of either film, having its very own intriguing detective story to tell, but just putting us right in that world. Technology makes it possible and commercially viable now, particularly with the new console gen just round the corner, and my deep love and interest in those future-noir environments and that aesthetic knows no bounds.
Have it more in tune with Scott et al's original vision, now that '80s neon-soaked futurism has been undergoing a resurgence of sorts across all popular media, get Vangelis on it, top notch writing from talented people with a deep understanding and affection for this world and cyberpunky noirish sci-fi in general, excellent performances, and involving puzzly problem-solving, decision-branching strategic action gameplay, not just a QTE now and then to prompt another bunch of cinematics.
It could be so good. Resident Evil VII has shown what's possible in VR, action sequences could take a backseat to atmosphere and uncovering the story/case. Static fixed positions can be employed very often for dialogue passages, like sat at a noodle bar or in a vehicle talking to the 'pilot' on the journey, listening to their info while taking in the living breathing (soaking, obv) world around you in 360 degrees. The bright-light bustle of the city distorted by the rain droplets on the windshield and side windows, soft halos around the neon umbrellas and buzzing signs, a cacophany of dystopic urban noise with a longing-drenched bluesy synth underpinning it, watching all these little human(?) lives slowly shrink away beneath you as you rise up into the smog toward the pyramid peaks where the rich and important retreat to, away from the suffocating smoke and grime and decay of reality...