Its decent but got dull very quickly for me, there is little to do now. Hoping the next DLC brings it back to life as I haven't touched it in weeks.
Same here. I just think it is a bit shite having such a huge focus on crafting in a game like this. Once you reach a certain point (I'd say a gear score of 182 and more) progress basically stops. You don't get the opportunity to try stuff, you just wait hours and hours for maybe a special drop. There are two ways of getting better gear (suited for your play-style) at the moment and that is playing the Incursion again and again. Cannot really be arsed doing that. Not because it's hard, but because it's dull. I think I did it three times on hard with random groups and we never really had any issues. It just takes a lot of time and the reward can be miniscule if you happen to get a drop that's either worse than the one you already had in an earlier completion or if it's something you cannot use because of your build. The other way of getting better gear is crafting. To be able to do that though, you need to level up in the DZ because all the good blueprints can only be bought if you're DZ-level 75 or even 90.
In my view, that's completely the wrong approach for a game like that. There are shitloads of possible rolls you can have on your weapons and high-end gear. So the chance that a suitable part drops or is crafted is very slim. Couple that with miniscule drop-rates of high-end items and you end up with a game that's not really worth playing unless you enjoy doing the incursion over and over again or like collecting a million pieces of loot only to dismantle them and craft about half a million items in order to maybe get something you might be able to use. I just don't understand why anyone would think that in a loot-based game one of the most exciting things, i.e. getting better gear, should come from crafting something in a menu instead of killing a boss seeing that he dropped a yellow part and walking over to find out what it is.
One thing I think they should look at is the endgame stuff and have more variety in there. Level 30 isn't level 30. You can be level 30 with 130 GS, with 185 GS or with 220 GS. At the moment however, all those people are roughly treated the same. They go in the same DZ (well not the 130GS but 161+), they get the same enemies in the missions and they all get the same drops with loads of 130-160 GS-stuff dropping and ridiculously few items that are 182 or even higher. Massive have introduced GS so why not use it to create more variety and to give players what they need? Have missions scale according to GS: the way they are now should be for people with lower level GS. Create another bracket for people with GS 182-210 and give them slightly harder enemies but also slightly better loot (i.e. more GS 182+ stuff). And then have a bracket of GS 210+ and have the hardest enemies in there. Do the same for the DZ and have enemies in the higher-lvl DZ drop better stuff more often.
I'm kind of looking forward to the new patch, but at the same time I'm not sure whether they'll tweak the right things. Some of the things for version 1.1 sounded great, but the execution was just completely awful. DZ-drops are a good example for that. Oh how they built them up and how they went on about how they'd give you the best possible loot and therefore people will really fight for them going rogue and shit. Since the patch, I've opened about 10 supply drops and didn't get a single yellow item I think. The only things I got that were worthwile was stuff the boss guarding the cache dropped.
I still enjoy playing the game. I like the mechanics, I kind of enjoy the team-play in missions (even though most of them aren't challenging in any way anymore), I like the different approaches you can take in terms of building your character. I'm just getting tired of doing the same shite over and over again with very little challenge. The point where I am in the game at the moment (GS 192 I think with okay gear, but nowhere near being the optimal stuff), I just feel progress is not down to how well I do in terms of playing the game, but how arsed I can be with rushing through the same missions over and over again with very little challenge. And that is rather boring...