You know, I can see what they are doing. It's transparent and insidious as fuck. They shat this shell of a mess out, the base, bare-bones resemblance of a game. Stripped of everything, and all of it taken from the previous title. It's the bare fucking minimum effort and it's free. So their thinking is that the game will somehow hold up for what they've give (because it's free) and it'll rope more people into it because it's a FTP GAAS bollocks and it worked for shit like Fortnight. Their thinking is that because it's free, more people will be willing to download it and give it a try, in the hope that some might like it, or more so in terms of percentage vs those that pay 50 or 60 quid for PES proper every year. So their user base expands. Then that's where they think they'll get their hooks in by releasing incremental updates, and offering paid for packs via microtransactions. Eventually, the game will end up resembling something of a fleshed out product, but you'll have paid an exorbitant about for it. This on top of all the other cosmetic microtransactional bollocks they'll be doing, hoping to make more money for something in the long haul for the same amount of effort it took them to make a full game. It's the mobile phone market model of doing things, and if there's evidence of this needed, take a look at Apples recent profits from their online market recently. It exceeds that of even the so called "AAA" domain on consoles and PC's. It's no wonder games are fucking shit these days, and it'll only get worse once they double down and start chasing that gravy train even harder thanks to Apple's results.