Author Topic: Final Fantasy 7 - Remake (with added Rebirth)  (Read 35496 times)

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #360 on: February 28, 2024, 01:38:31 pm »
Finally decided to play Intermission ahead of Rebirth's release. It was alright, more of the same really while giving Yuffie a bit more attention than she had previously. Was kind of surprised when the game told me I wouldn't be back to the slums for a while, then it ended before I had a chance to return, but it was just a little DLC so whatever.

Really looking forward to Rebirth, of the three potential games they've split the original into this looks like it'll be the biggest, with so many locations unlocking in the middle part of the game.

I did find the wealth of materia available a bit pointless in Remake, most of it just ended up getting ignored so I could focus on leveling the handful that was really useful. Maybe that was just me and a better player could make better use of them, but with it all being so linear there wasn't really time for that.

Offline End Product

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #361 on: February 29, 2024, 04:07:43 pm »
It's fantastic .
No time for caution.

Offline Bread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #362 on: February 29, 2024, 10:22:29 pm »
About 3 hours in so far. Looks promising for when you're into the swing of things, but extremely daunting to begin with. Kalm is absolutely massive now, and there's tutorials up the wazoo.

Offline PhilV

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #363 on: March 1, 2024, 11:53:40 am »
3-4 hours in and it is class. I could not finish Remake on Hard mode unfortunately, got to Shinra tower and ran out of time before this one and never even did Intermission so did not get Ramuh, shame but I shall for the second playthrough, looks awesome, mad how big Kalm was considering it was like 2 houses, the square and that's about it before!

Offline BER

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #364 on: March 1, 2024, 07:43:48 pm »
Just a pity the upscaling in performance mode is so bad. Wish more games had that same third option Horizon FW has.

Offline gazzalfc

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #365 on: March 1, 2024, 10:28:51 pm »
Queens blood is going to do my fucking head in but the game is visually stunning.

I am going to play it so casually so will stay pretty clear of spoilers and probably this thread for the next 3 months.

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #366 on: March 4, 2024, 11:07:58 am »
I've put a lot of time into it already, I like how they've tended to keep a lot of moments from the original game in there even if the order of events or circumstances have changed, since seeing those moments in high quality is the best part of the game for me.

It does feel a bit like two games at times, exploring the towns and the mix of main/side quests is one experience while the open world stuff almost feels separate. The open world stuff is fun but I can see it grating towards the end if you try to do everything, while the town/story stuff is amazing. Hopefully there's a way to new game+ it and just play through the story with maxed out characters.

I wasn't a fan of Queens Blood at first but now that I have a decent selection of cards it's growing on me.

Offline PhilV

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #367 on: March 4, 2024, 11:55:15 am »
10 hours into Rebirth now...



Just arrived past the caves into the Junon area... I 100% the Grasslands area and was amazed at how expansive they made a super empty area in the original feel, it has been an excellent journey so far and the combat is far better than in Remake with just a few tweaks, realy really enjoying this.

Elenea was an annoying little bitch, not the fight, she got clapped, just her dialogue lol

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #368 on: March 12, 2024, 02:05:56 pm »
Got to Gold Saucer yesterday and man this game blows me away. They really went all out with features and enviroments in this one.

Offline Bread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #369 on: March 15, 2024, 03:28:19 pm »
Absolutely despise Chadley. He's actively a detriment to my enjoyment of the game. Every non-main story activity involves him pecking Cloud's head with his inane, nondescript dialogue every 10 seconds, and it's affecting the pacing when he's ringing you every time you find something interesting on the world map. Then he has the audacity to give me a performance review when I ignore him. "Sorry Cloud, I notice that intel gathering has slowed down". What you gonna do, fire me from doing you favours? Fuck off.

I do like this game a lot but there's a fair amount of Ubisoft-ification here. A shit load of map markers and busywork, most of which doesn't feel particularly rewarding upon completion. Scanning 4 crystals to make a VR summon fight easier? Scanning a lifestream fountain to get lore on the area? You could get by on just doing the protorelic quests, dangerous fiend encounters and excavating for treasure.

Not trying to be a hater but I dunno; this doesn't need to be a 100 hour game. Remove half the annoying mini-games (Tifa's crunches can absolutely get in the bin), condense the amount of busywork on the world map and reduce the amount of pointless dialogue, and you'd have a genuine GOTY contender and possible all-timer. Square are clearly very good at expanding spaces that are actually lived in; Kalm, Junon and Costa Del Sol are all absolutely phenomenal locales and I've enjoyed spending times at these locations more than I have the actual open world.

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #370 on: March 15, 2024, 03:39:47 pm »
Absolutely despise Chadley. He's actively a detriment to my enjoyment of the game. Every non-main story activity involves him pecking Cloud's head with his inane, nondescript dialogue every 10 seconds, and it's affecting the pacing when he's ringing you every time you find something interesting on the world map. Then he has the audacity to give me a performance review when I ignore him. "Sorry Cloud, I notice that intel gathering has slowed down". What you gonna do, fire me from doing you favours? Fuck off.

I do like this game a lot but there's a fair amount of Ubisoft-ification here. A shit load of map markers and busywork, most of which doesn't feel particularly rewarding upon completion. Scanning 4 crystals to make a VR summon fight easier? Scanning a lifestream fountain to get lore on the area? You could get by on just doing the protorelic quests, dangerous fiend encounters and excavating for treasure.

Not trying to be a hater but I dunno; this doesn't need to be a 100 hour game. Remove half the annoying mini-games (Tifa's crunches can absolutely get in the bin), condense the amount of busywork on the world map and reduce the amount of pointless dialogue, and you'd have a genuine GOTY contender and possible all-timer. Square are clearly very good at expanding spaces that are actually lived in; Kalm, Junon and Costa Del Sol are all absolutely phenomenal locales and I've enjoyed spending times at these locations more than I have the actual open world.

I agree that the activities in the open world is very Ubisoft bloat. But for some reason I don't mind it so much because the world looks pretty and I like how it ties all the locations together. Plus running around with the amazing music is just a joy too.

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #371 on: March 15, 2024, 06:50:29 pm »
Absolutely despise Chadley. He's actively a detriment to my enjoyment of the game. Every non-main story activity involves him pecking Cloud's head with his inane, nondescript dialogue every 10 seconds, and it's affecting the pacing when he's ringing you every time you find something interesting on the world map. Then he has the audacity to give me a performance review when I ignore him. "Sorry Cloud, I notice that intel gathering has slowed down". What you gonna do, fire me from doing you favours? Fuck off.

I do like this game a lot but there's a fair amount of Ubisoft-ification here. A shit load of map markers and busywork, most of which doesn't feel particularly rewarding upon completion. Scanning 4 crystals to make a VR summon fight easier? Scanning a lifestream fountain to get lore on the area? You could get by on just doing the protorelic quests, dangerous fiend encounters and excavating for treasure.

Not trying to be a hater but I dunno; this doesn't need to be a 100 hour game. Remove half the annoying mini-games (Tifa's crunches can absolutely get in the bin), condense the amount of busywork on the world map and reduce the amount of pointless dialogue, and you'd have a genuine GOTY contender and possible all-timer. Square are clearly very good at expanding spaces that are actually lived in; Kalm, Junon and Costa Del Sol are all absolutely phenomenal locales and I've enjoyed spending times at these locations more than I have the actual open world.

Yeah agree, I'm actually looking forward to finishing it so that I can go back and just play the actual game without all of the side stuff. Mai is even more annoying than Chodeley too, I've had to repeat a few fiend intel's to complete the todo list and she rambles on about the history of the creature every single time.

One thing that bugs me about modern triple AAA games in general is how much they interrupt me. Walk into a room and the camera pulls away to a ladder I need to climb, reach a scenic spot and my character is forced to slow walk past, approach a puzzle and a voice over tells me exactly what I need to do, etc. Rebirth is especially annoying for this as each open world section is already repetitive, so the constant interruptions to already mundane tasks really starts to grate around the 3rd/4th region.

Offline BER

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #372 on: March 15, 2024, 09:02:18 pm »
I love most of the open world busy work/side quests here compared to most other games, the music and characters are all pretty great and reward enough in themselves. But it just completely kills the pacing of the main storyline. Easy to go 10 or 20 hours between story beats.

Offline Sangria

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #373 on: March 15, 2024, 10:02:18 pm »
Absolutely despise Chadley. He's actively a detriment to my enjoyment of the game. Every non-main story activity involves him pecking Cloud's head with his inane, nondescript dialogue every 10 seconds, and it's affecting the pacing when he's ringing you every time you find something interesting on the world map

"Hey, listen! Watch out!"
"Hey Cloud, it's Chadley. Let's go bowling."
"i just dont think (Lucas is) that type of player that Kenny wants"
Vidocq, 20 January 2011

http://www.redandwhitekop.com/forum/index.php?topic=267148.msg8032258#msg8032258

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #374 on: March 15, 2024, 11:39:47 pm »
I love most of the open world busy work/side quests here compared to most other games, the music and characters are all pretty great and reward enough in themselves. But it just completely kills the pacing of the main storyline. Easy to go 10 or 20 hours between story beats.

I spent a good few hours clearing all of the intel in one region, with the plan being that I would then get to spend a good chunk of time on the story before the next region unlocks. When I finally got to the story I was given 5 minutes of cutscenes and then straight into another region full of side tasks.

That was the point where I stopped doing them all. Now I check Chadley in each region to see if he has any materia desperately worth getting.

Offline Bread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #375 on: March 23, 2024, 02:18:36 pm »
Fuck the Gongaga region. Fuck it very hard.

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #376 on: March 23, 2024, 03:10:44 pm »
Fuck the Gongaga region. Fuck it very hard.

Zack's not gonna stand for slander of his home region.

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #377 on: March 25, 2024, 03:24:45 pm »
Finished it a few days ago.

Spoiler
Glad the story stayed largely true to the original, aside from the unfortunate return of Whispers. I'm not sure the Aerith moment landed quite as well as the original, though presumably we'll see it again properly when Cloud stops living in denial of it happening.

Cloud definitely looks more fucked up in this iteration, he doesn't know who he is at all and seems to have little control left. That was true for the original game too but it only affected a few moments.
[close]

They've done a good job with New Game+ it seems like, you can hop back to a chapter, complete a bit of it, then jump to a different chapter/difficulty and do other bits. You can choose to reset different bits of progress or keep everything, allowing you to replay the main story without any world intel left to do. There are also some extra settings that become available, like you can enable auto-collection of crafting materials and disable Mai's fiend intel introductions for the ones you've already completed. If only there was an option to disable non-essential Chadley yammering it would be perfect.

Offline PhilV

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #378 on: March 25, 2024, 04:45:36 pm »
Just arrived in the Nibel region and snagged the Chocobo right away, it is 100% the best one so far for movement etc... I really disliked the Gongaga one and that region layout in general.

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #379 on: March 25, 2024, 04:51:34 pm »
Just arrived in the Nibel region and snagged the Chocobo right away, it is 100% the best one so far for movement etc... I really disliked the Gongaga one and that region layout in general.

Yeah, making the mushrooms essential for reaching certain areas, but with no indication of where they are on the map and no way of knowing where they'll actually launch you to was frustrating. I lost track of how many times I managed to get within 100 metres of a marker but couldn't get closer, stepped on a mushroom, then ended up half a kilometre away.

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #380 on: March 25, 2024, 06:16:18 pm »
The mushroom minigame in Gongaga I couldn't figure out either  ;D

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #381 on: March 25, 2024, 06:25:15 pm »
The mushroom minigame in Gongaga I couldn't figure out either  ;D

Yeah it's not clear, you need to move the stick in each direction and see how far the mushroom moves, then select the directions it moves the most in first. Apparently pressing the triggers while testing each direction is a really good indicator too, but I got by with the thumbstick so I never tried it.

Offline OsirisMVZ

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #382 on: April 10, 2024, 09:38:32 am »
Finished Rebirth yesterday after a 2 week break due to burnout.

Spoiler
Everything was fantastic until the ending which similar to Remake didn't land well and I needed a youtube video or two to figure out exactly what was happening.
[close]

Currently at work so will expand more later
« Last Edit: April 10, 2024, 09:43:18 am by OsirisMVZ »

Offline Bread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #383 on: April 18, 2024, 06:08:42 pm »
Finally finished Final Fantasy VII Rebirth. Hard to put thoughts into words following the credits given that there is so much going on, but I'll try my best. Spoilers ahead for the end of the game.

Spoiler
So ultimately, I feel both extremely satisfied and extremely frustrated in equal measure. There is absolutely a 10/10 GOAT of a game tucked away in here, but it's saddled with excessive bloat and crushingly, I'm on the side of the fence that feels that alterations to the story have been glaringly mishandled.

I finished Remake in 2020 hesitant, yet optimistic as to what direction the story would go in, but I do now wish that these games had simply been a beat-for-beat retelling of the original story. I can't knock Square's ambition, but ultimately, they've opted for Kingdom Hearts-esque nonsense that's convoluted, confusing and superfluous. In particular, Aerith’s death is suffocated by the lack of clarity in what they’re trying to do. The confusion as to whether she’s actually dead or not whilst the game clumsily dances around the concept of the merging of the timelines is egregious, and by the time the game clarifies that Aerith is in fact dead (following multiple boss fights with multiple stages including cameos from Zack and Aerith’s spirit), the moment is lost and the gut wrenching sadness of her 1997 death is never recaptured. Part 3 will inevitably burrow down this multiple timeline rabbit hole further, but with the most captivating moment of the original being what it is in Rebirth, I can’t say that my enthusiasm for the story going forward has been heightened.

The game is also simply too long. Sure, some may find value in the dozens of mini-games and hundreds of collectibles padding out proceedings to over the 100 hour mark, but I can’t say that I find this bloat to enhance the game in any meaningful way. Finding lifesprings in order to discover lore on the region, and finding crystals to make a VR fight with a summon slightly easier is not fun, and the verticality of many of the locations and how mountainous they are make actually reaching these locations a nightmare. Gongaga is an absolutely shitshow of a labyrinthian nightmare, and the roundabout way you need to reach certain areas is not obvious and extremely frustrating. The protorelic quests are also massively annoying. Half of the mini-games are not fun (Fort Condor, Cactuar Crush and Gears & Gambits can absolutely get in the bin), and Chadley’s constant piping up every 10 seconds to reel off inane drivel at Cloud is irritating enough to rival Navi from Ocarina of Time. And sure, these are easily ignored, but aside from the threat of missing out on some pretty cool materia and/or accessories, there’s also an extremely cool optional super-boss locked behind the protorelic sidequests. Gilgamesh is genuinely one of the highlights of the game, and it kind of sucks that such brilliant content is locked behind something so monotonous and frustrating. Also; fuck the part where you have to play as Cait Sith in Shinra Manor. What an absolute chore.

Obviously there are many positives here. It’s easy to focus on the negatives because expectations are so high given how beloved both the 1997 original and 2020 remake were, and therefore it’s easy to lament on the fact that it wasn’t the 10/10 all-timer that I wanted it to be. Firstly, the relationships between the characters are great. With the exception of Cait Sith (fuck Cait Sith), every character provides something in value both from a storytelling and a gameplay perspective. I enjoyed the majority of interactions between them, the dialogue is mostly very good (albeit often cheesy) and the characters grow in an impactful, organic way. Aerith is great as expected, but Tifa, Barret and Red all have moments too. I expect Vincent will be excellent in the next game.

Secondly, the combat is super slick. It’s challenging (and I’m not ashamed to say that I eventually reduced the difficulty to easy, but I don’t hold that against the game), but there’s a wealth of components combined to really flesh out what you can do in combat. There’s real-time skill and reflexes required, but also an array of abilities that can damage, buff, stagger or heal, and each party member is unique in how they operate. There’s also a boatload of materia, armour (which can be enhanced) and accessories to play around with, so each character is somewhat customisable in terms of what specific role you want from them in combat.

Lastly, every area is fucking beautiful. The design team went to town on this game, because every lived-in locale is a joy to explore, and every explorable region (navigation issues aside) has its own unique look and stands out against the rest of the world. Kalm, Junon, Costa Del Sol, Gongaga, Cosmo Canyon, Nibelheim and the Temple of the Ancients are all some of the best designed areas in games I’ve ever seen, and the fact all of them reside in a single video game is nothing short of astonishing.

Also, Queen’s Blood rules. It’s the one mini-game I was happy to sink loads of time into. It’s surprisingly fleshed out, all things considered. There’s a lot of options in terms of how you can win a match, and therefore how you build your deck. Addictive as shit too. Put it right up with with Gwent and Triple Triad in terms of card based mini-games.

8/10
[close]

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #384 on: April 18, 2024, 07:12:29 pm »
Finally finished Final Fantasy VII Rebirth. Hard to put thoughts into words following the credits given that there is so much going on, but I'll try my best. Spoilers ahead for the end of the game.

Spoiler
So ultimately, I feel both extremely satisfied and extremely frustrated in equal measure. There is absolutely a 10/10 GOAT of a game tucked away in here, but it's saddled with excessive bloat and crushingly, I'm on the side of the fence that feels that alterations to the story have been glaringly mishandled.

I finished Remake in 2020 hesitant, yet optimistic as to what direction the story would go in, but I do now wish that these games had simply been a beat-for-beat retelling of the original story. I can't knock Square's ambition, but ultimately, they've opted for Kingdom Hearts-esque nonsense that's convoluted, confusing and superfluous. In particular, Aerith’s death is suffocated by the lack of clarity in what they’re trying to do. The confusion as to whether she’s actually dead or not whilst the game clumsily dances around the concept of the merging of the timelines is egregious, and by the time the game clarifies that Aerith is in fact dead (following multiple boss fights with multiple stages including cameos from Zack and Aerith’s spirit), the moment is lost and the gut wrenching sadness of her 1997 death is never recaptured. Part 3 will inevitably burrow down this multiple timeline rabbit hole further, but with the most captivating moment of the original being what it is in Rebirth, I can’t say that my enthusiasm for the story going forward has been heightened.

The game is also simply too long. Sure, some may find value in the dozens of mini-games and hundreds of collectibles padding out proceedings to over the 100 hour mark, but I can’t say that I find this bloat to enhance the game in any meaningful way. Finding lifesprings in order to discover lore on the region, and finding crystals to make a VR fight with a summon slightly easier is not fun, and the verticality of many of the locations and how mountainous they are make actually reaching these locations a nightmare. Gongaga is an absolutely shitshow of a labyrinthian nightmare, and the roundabout way you need to reach certain areas is not obvious and extremely frustrating. The protorelic quests are also massively annoying. Half of the mini-games are not fun (Fort Condor, Cactuar Crush and Gears & Gambits can absolutely get in the bin), and Chadley’s constant piping up every 10 seconds to reel off inane drivel at Cloud is irritating enough to rival Navi from Ocarina of Time. And sure, these are easily ignored, but aside from the threat of missing out on some pretty cool materia and/or accessories, there’s also an extremely cool optional super-boss locked behind the protorelic sidequests. Gilgamesh is genuinely one of the highlights of the game, and it kind of sucks that such brilliant content is locked behind something so monotonous and frustrating. Also; fuck the part where you have to play as Cait Sith in Shinra Manor. What an absolute chore.

Obviously there are many positives here. It’s easy to focus on the negatives because expectations are so high given how beloved both the 1997 original and 2020 remake were, and therefore it’s easy to lament on the fact that it wasn’t the 10/10 all-timer that I wanted it to be. Firstly, the relationships between the characters are great. With the exception of Cait Sith (fuck Cait Sith), every character provides something in value both from a storytelling and a gameplay perspective. I enjoyed the majority of interactions between them, the dialogue is mostly very good (albeit often cheesy) and the characters grow in an impactful, organic way. Aerith is great as expected, but Tifa, Barret and Red all have moments too. I expect Vincent will be excellent in the next game.

Secondly, the combat is super slick. It’s challenging (and I’m not ashamed to say that I eventually reduced the difficulty to easy, but I don’t hold that against the game), but there’s a wealth of components combined to really flesh out what you can do in combat. There’s real-time skill and reflexes required, but also an array of abilities that can damage, buff, stagger or heal, and each party member is unique in how they operate. There’s also a boatload of materia, armour (which can be enhanced) and accessories to play around with, so each character is somewhat customisable in terms of what specific role you want from them in combat.

Lastly, every area is fucking beautiful. The design team went to town on this game, because every lived-in locale is a joy to explore, and every explorable region (navigation issues aside) has its own unique look and stands out against the rest of the world. Kalm, Junon, Costa Del Sol, Gongaga, Cosmo Canyon, Nibelheim and the Temple of the Ancients are all some of the best designed areas in games I’ve ever seen, and the fact all of them reside in a single video game is nothing short of astonishing.

Also, Queen’s Blood rules. It’s the one mini-game I was happy to sink loads of time into. It’s surprisingly fleshed out, all things considered. There’s a lot of options in terms of how you can win a match, and therefore how you build your deck. Addictive as shit too. Put it right up with with Gwent and Triple Triad in terms of card based mini-games.

8/10
[close]


Largely agree. I'd also add that some of the hand-holding was quite frustrating, I'd like to at least have a chance to solve a puzzle before the game tells me how to do it.

Spoiler
I've mainly been ignoring the story changes, and just enjoying the cutscenes as they relate to the original story. They fucked the big moment though.
[close]

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #385 on: April 18, 2024, 07:46:24 pm »
Spoiler
There's theories that Aerith's death may have happened exactly like the original. But Cloud is so fucked up and deluded that he thinks he saved her and in the next part he's gonna realise he didn't. Probably the same time when Tifa once and for all confronts him about not being truthful about the Nibelheim incident and all that.
[close]

ENDING SPOILERS
« Last Edit: April 18, 2024, 07:49:39 pm by Garlicbread »

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #386 on: April 18, 2024, 07:57:20 pm »
Spoiler
There's theories that Aerith's death may have happened exactly like the original. But Cloud is so fucked up and deluded that he thinks he saved her and in the next part he's gonna realise he didn't. Probably the same time when Tifa once and for all confronts him about not being truthful about the Nibelheim incident and all that.
[close]

ENDING SPOILERS

Spoiler
I think the story is largely playing out like the original, but they're fucking with the ending of each part to keep people guessing between installments. What sucks is that I really just wanted to see the original cutscene with modern graphics, but instead we got this "oh he saved her, oh never mind" mess.
[close]

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #387 on: April 18, 2024, 10:10:48 pm »
Spoiler
I think the story is largely playing out like the original, but they're fucking with the ending of each part to keep people guessing between installments. What sucks is that I really just wanted to see the original cutscene with modern graphics, but instead we got this "oh he saved her, oh never mind" mess.
[close]

Spoiler
Hopefully they'll include that cutscene in the next part. I imagine they will to be honest
[close]

Offline End Product

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #388 on: April 18, 2024, 10:46:53 pm »
This is my favourite game as a kid so drank this in through a milkshake straw. It will be tough to top this with the third one as i don't know how they can improve the work massively, an exceptional game that surpassed my expectations as the i was expecting a game the size of ff16 and it was waaay bigger.       
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Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #389 on: April 18, 2024, 11:02:48 pm »
Spoiler
Hopefully they'll include that cutscene in the next part. I imagine they will to be honest
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Spoiler
Yeah I think it'll be part of Cloud's recovery in the next game, it just felt disappointing to mess it up after I spent half of the game with that scene in the back of my mind. I was also a bit gutted they showed the ancient city in all its glory and then ripped it to bits before we could step foot in it.
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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #390 on: April 20, 2024, 02:57:32 pm »
Is it worth diving back in? Was a big OG ff7 fan so the changes really annoyed me enough to stop playing in the last game.

Offline Garlicbread

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #391 on: April 20, 2024, 03:35:38 pm »
Is it worth diving back in? Was a big OG ff7 fan so the changes really annoyed me enough to stop playing in the last game.

It's definitely worth it in my opinion. There's plenty to like if you just want the moments they keep quite true to the original. Plus it's been forever since Square actually put out a game that has the feel of an old Squaresoft game.
« Last Edit: April 20, 2024, 03:59:03 pm by Garlicbread »

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #392 on: April 20, 2024, 06:13:45 pm »
It's definitely worth it in my opinion. There's plenty to like if you just want the moments they keep quite true to the original. Plus it's been forever since Square actually put out a game that has the feel of an old Squaresoft game.

Good enough for me. Thanks

Offline Schmidt

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #393 on: April 20, 2024, 06:40:30 pm »
Yeah definitely worth it. For the most part the story is identical, and the bits that have changed can largely be ignored (so far anyway).

Offline BER

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #394 on: April 30, 2024, 03:46:51 pm »
Finished it about seven weeks ago on 90 hours, have spent another 90 hours since doing everything else besides the few mini-games i really don't like(3D Brawler, sit-ups). Still have some VR battles to do and a couple chapters on hard, the thoughts of that last one gives me anxiety. Haven't touched it in a couple of weeks but it's still the only game i can think about.

Just a very special experience for anyone with even an ounce of nostalgia for the OG i would think, imagine they remade the OG Star Wars or LOTR trilogy today and massively expanded them and made them way better*. That's what this feels like, for me anyway.

Nitpicks - lose the towers and lean a bit more into what Elden Ring does with it's map - less Chadley - we need materia loadouts - those ten round VR battles are a joke - story pacing, but i wouldn't sacrifice any of the extra content to quicken it up either. It's really up to the player this one and a lesson I'll definitely take into the third game. Replaying on hard and not doing the side stuff the chapters absolutely fly by and the story is all the better for it. I'd rather have that as my first experience.

*it's more baked in with games and harder to do with film but it's the closest analogy i could come up with.

10/10...roll on 2027!



Offline Stockholm Syndrome

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #395 on: May 27, 2024, 03:45:00 pm »
Spoiler
There's theories that Aerith's death may have happened exactly like the original. But Cloud is so fucked up and deluded that he thinks he saved her and in the next part he's gonna realise he didn't. Probably the same time when Tifa once and for all confronts him about not being truthful about the Nibelheim incident and all that.
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ENDING SPOILERS

Spoiler
The theory I have seen is with the idea that the other world is essentially the living reality of a spirit, their memories. That when people die they return to the lifestream, to a world made from an infinite number of worlds made from other people's memories of them. Worlds that live and die very quickly mostly. The one with Zak and everyone who is dead is the world born from Aerith, her memory. And like Sephiroth, she has learnt how to manipulate this (by becoming aware that they live within the life stream, and that to truly achieve his goal he wishes for all of these memory worlds/dreams to merge together, and to absorb them all along with the lifestream to truly inherit the world, and Aerith wishes to use one of these worlds to defeat Sephiroth and guide the team and Zak's spirit)

In that sense I think it happened as normal, like the original, but Aerith manipulated the memory that Cloud had of the event, so that he has that moment of success and saving, to cushion the blow. She knows the trauma Cloud and the team are about to have, and she wishes to somewhat comfort him.

So yeah I don't think it was Cloud purposefully misremembering I think Aerith did that
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Offline bradders1011

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Re: Final Fantasy 7 - Remake (with added Rebirth)
« Reply #396 on: July 4, 2024, 11:57:05 pm »
If you like FF7 and Father Ted there's some really top-notch stuff here today https://www.facebook.com/groups/689728528631817/
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