Author Topic: Dark Souls & Dark Souls 2  (Read 66053 times)

Offline FiSh77

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Dark Souls & Dark Souls 2
« on: May 11, 2011, 09:13:35 pm »
Quote
The Harsher, Deadlier Dark Souls is also a More Beautiful Horror Adventure

There's no mistaking it. Dark Souls is as much a Demon's Souls sequel as we're ever going to get, at least any time soon. It's the more beautiful Demon's Souls. It's the game more willing to run wild with its unique brand of twisted dark medieval fantasy.

It may have been touted as a more difficult Demon's Souls, with more relentless enemies, crueler environments and more trademark brutally. But Dark Souls feels like a more refined, better produced, more mature Demon's Souls—not just a sequel with the difficulty knob cranked to 11—a game I just had my first real-time gameplay demo of earlier this week.

To say that I was excited for Dark Souls may be an understatement. I lobbied (unsuccessfully) in 2009 for Demon's Souls to be Kotaku's Game of the Year. I have since sunk hundreds of hours into that PlayStation 3 game, seeing its every bit of content, nabbing the game's platinum trophy. I came to love it harshness, its brooding atmosphere, its punishments for carelessness and its rewards for thoughtful play. So, yes, I'm very interested in Dark Souls.

Based on my initial hands-off impressions of Dark Souls, this is a game designed with players like me in mind, players who are comfortable with its many deaths . Having sufficiently conquered Demon's Souls, I need a new challenge. And it looks like I'm going to get one.

My demo, played on a PlayStation 3, focused on a single area, one trap-laden castle, the stony, gloomy medieval fare that Demon's Souls was known for.

As we approached what Namco Bandai reps referred to as "The Trapped Castle"—the game called it "Sen's Castle"—we looked behind our knight briefly. At his back was the bridge that lead to Sen's Castle, beyond that the forested open area that is said to lend Dark Souls a less structured world than its predecessor. Gone is the hub world of Demon's Souls' Nexus, partially replaced by campsites known as Beacon Fires. These fires are the safe zones where players can heal and share their experiences with other players.

A player's visit to Sen's Castle may occur at different occasions for different players, Namco reps said. The same was partially true of Demon's Souls, but Dark Souls appears to be less restrictive in where its players can go and when they can go there.

Looking toward the humble castle entrance, I was immediately struck at how vibrant this game was. The screen was bordered with soft greens from the nearby trees. The walls of Sen's Castle glowed softly gold. The knight, outfitted with a rusty iron helmet, indigo robes underneath leather armor, dozens of medallions hanging from his neck, a dagger sheath at his left breast, he looked more colorful, more uniquely interesting than the medieval fantasy warriors of Demon's Souls.

Still, this is grim, dark fantasy stuff, evident as we entered Sen's.

If one considers the environmental nature of some of Demon's Souls worlds, with Stonefang Tunnel a world of fire and magma, the Vally of Defilement home to plague and poison, Sen's Castle should be thought of as a long sequence of death traps. Darts fly from its walls from all directions. Elevator shafts are capped with spikes, making damn sure you better get off on the right floor or suffer the consequences.

The castle is guarded by snake warriors. They're humanoid from the neck down, with long serpentine necks that stretch their height to eight or nine feel tall. Those snake-men attack with sword and shield, moving quickly and relentlessly.

Dark Souls sometimes throws in a cobra guard variant, a four-armed soldier with a wide hooded neck, a curved sword in each hand and the power to spray poisonous venom clouds. Lovely.

While fighting those snake guards, it was clear the combat in Dark Souls is near identical to that of its inspiration. As in Demon's Souls, players can strike one-handed, with light or heavy attacks. They can switch to a two-handed mode, putting away one's shield, for braver battles. Parry, riposte, critical strikes, blocks and rolling dodges—they're all here, all seemingly unchanged in their effectiveness. Demon's Souls players should feel at home in this game's hand-to-hand fights.

Venturing further into Sen's more traps revealed themselves. On a narrow bridge, a series of giant pendulum scythes swung back and forth, threatening to knock the player into a dark pit below (I got to see the contents of that pit a bit later). Further complicating the approach was a snake guard one floor above, spitting at the player as he slowly creeped through—then sprinted through!—the scythes. At the end of that bridge, another vicious obstacle awaited, a never-ending series of rolling boulders, the kind that would make Indiana Jones run in fear for his life, but which Dark Souls players must routinely face while running up and down winding staircases in Sen's Castle.

The sound of those traps, a constant din of rolling boulders and mechanized torture devices clattering in the distance, will be a fearsome reminder to players of the dangers of Sen's.

The traps don't stop there. At the entrance to the castle, the knight opened up a treasure chest, revealing a bounty of souls within. But his next attempt to open a chest resulted in a horrifying discovery. The chest opened, revealing a pair of spindly arms, rows of bloody fangs and a flopping, bloody tongue, pulling the player inside for a chew. It was a grislier version of a Mimic from Dragon Quest, a beast disguised as booty. The player antagonized it, swinging at it with his hefty large sword. That really pissed off the treasure chest mimic, which then stood upright, now twice the height of the player. It kicked and scratched and roared, stronger than its thin frame implied. Eventually, it went down, reduced to a pile of souls.

In Sen's, we saw one more thing that inhabited the trapped castle. At the bottom of the aforementioned black pit, where stagnant water has collected, was a huge bronze guardian—this monstrosity. Its head was sheared off, as was one of its legs. It lumbered toward the knight, massive bronze staff in hand, a slow moving juggernaut that was just creepy (and mad) as hell.

Now, there was no real climax in my hands-off demo. It didn't end in one of FromSoftware's boss fights against some huge demon or towering knight. Instead, we paused a moment to take a look at the game's interface, inventory and equipment. The knight I was shown, a "special kind of knight," is just one of the game's starting classes. The only other mentioned was a witch. The equipment our knight wore included the previously mentioned armor, a large class sword, otherwise nondescript, and a pointed shield. That large sword had at least one secret ability—it could cast spells.

We saw a few more traditional spells equipped in the knight's inventory, like a lightning bolt attack and the defensive "iron body" magic. But it appears that some weapons will have the ability to behave magically, with this one casting a fireball spell and an area of effect attack that emitted a crimson burst.

As back up, the knight had at least two more weapons—a large, gnarled hammer that reminded me of Garl Vinland's Bramd and a thorny bluish sword that looked as heavy as a Meat Cleaver or Dragon Bone Smasher from Demon's Souls. Flipping through the redesigned and far more attractive inventory screen, it looked like the standard equipment was here. Gauntlets, helmets, rings, leggings, inventory to hold grasses and other consumables were all seen. Yes, you'll be chomping on grasses and downing spice in Dark Souls, just like its forebear.

One new aspect of Dark Souls will be the option to upgrade one's armor with materials, an option previously limited to weapons and shields in Demon's Souls.

Delving into the game's inventory screen also offered a quick glimpse at stats. It appears that the confusing runes that indicated a player's strength, dexterity, faith, luck and more have been replaced by more easily understood icons.

Added to the list of character attributes is a new Humanity stat, which has some effect on a player's human nature. In Dark Souls, you're already dead, with your appearance fluctuating from human to more corpse-like, with that Humanity characteristic having some unexplained impact. Namco Bandai reps said that players can "give some of their humanity" at Beacon Fires, a mechanic we don't yet understand, but hope to when the game is shown in online form at E3 2011.

Speaking of the game's online modes, it will feature similar online mechanics introduced in Demon's Souls, with players able to visit and invade each other's worlds, leave them messages, either helpful or malicious. For the Xbox 360 version, which is not guaranteed online connectivity unless players are Xbox Live Gold subscribers, offline players will not see that side of Dark Souls.

Based on comments from Namco Bandai reps, the online cooperative and competitive modes in Dark Souls don't appear to be changing drastically. Players will still be able to meet up with other players, mostly strangers, online to work together. But they'll still be working independently in a sense, relying on their own skills, spells and equipment.

Dark Souls comes to the Xbox 360 and PlayStation 3 this October in North America and Europe. While we wait, new screens of Dark Souls, including some from Sen's Castle, await you in the gallery.

















can't wait for this
« Last Edit: April 11, 2013, 04:37:02 pm by FiSh77 »

Offline DanFromMars

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Re: Dark Souls
« Reply #1 on: May 12, 2011, 09:06:28 pm »
Looks very similar to DS which is a good thing.  Watching the trailer reminded me what a great game the first one was.  Not played it a second time through, so looking forward to this as my second fix.
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Offline Fuson

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Re: Dark Souls
« Reply #2 on: May 12, 2011, 10:45:12 pm »
Really happy this is coming out for the Xbox. I missed out on Demon Souls, and I know that game was amazing.

Offline J-Mc-

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Re: Dark Souls
« Reply #3 on: May 13, 2011, 12:42:28 pm »
Demon Souls was an epic, this will be a masterpiece.

Offline Sir Harvest Fields

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Re: Dark Souls
« Reply #4 on: May 13, 2011, 12:58:26 pm »
No Pc version????????
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Offline Anywhichwayicant

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Re: Dark Souls
« Reply #5 on: May 13, 2011, 01:07:02 pm »
Heart wrenching having to wait until October  :'(

Offline Mr Kipling

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Re: Dark Souls
« Reply #6 on: May 13, 2011, 03:06:18 pm »
No Pc version????????

This seems to be happening a lot now. My local Gamestation does'nt even bother selling PC Games anymore as one of my mates who works in the local store said that "It's all going to be about console gaming soon". Developers seem to be chasing the cash and releasing console only titles. Just look at what happened with Alan Wake during developement. Started off as a PC Game, then was a PC/XBOX 360, then became a XBOX exclusive becasue of the amount of cash Microsoft were ploughing into the project.

Even Game aren't stocking that many PC games now and it wasn't that long ago that you could go into most Game stores and half of the shop would be PC based.

« Last Edit: May 13, 2011, 03:09:21 pm by Mr Kipling »

Offline FiSh77

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Re: Dark Souls
« Reply #7 on: June 14, 2011, 09:06:24 pm »
a few gameplay videos from e3

<a href="http://www.youtube.com/v/MhwAH4jtrU0" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/MhwAH4jtrU0</a>

<a href="http://www.youtube.com/v/1563hgmh0uU" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/1563hgmh0uU</a>

<a href="http://www.youtube.com/v/wp4S5tlLV_g" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/wp4S5tlLV_g</a>

<a href="http://www.youtube.com/v/EuSbMp4ZZSQ" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/EuSbMp4ZZSQ</a>

Offline rowan_d

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Re: Dark Souls
« Reply #8 on: June 14, 2011, 09:30:15 pm »
I know its not a sequel, but I hope they mention the mysteriously broken 5th archstone :P


Offline DanFromMars

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Re: Dark Souls
« Reply #9 on: June 14, 2011, 09:40:21 pm »
I know its not a sequel, but I hope they mention the mysteriously broken 5th archstone :P



It is a sequel, they just changed the name so they could get it on 360 ;)
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Offline rowan_d

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Re: Dark Souls
« Reply #10 on: June 14, 2011, 09:43:06 pm »
It is a sequel, they just changed the name so they could get it on 360 ;)

Different universes though aren't they? I know its purposefully vague like the universe of Ico and SotC, but Demon's Souls universe is absolutely ripe for somebody to turn it into a series of epic fantasy books

Offline thegoodfella

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Re: Dark Souls
« Reply #11 on: June 16, 2011, 04:33:48 pm »
Those gameplay demos were pretty gash, I've not seen someone play the game so bad :P

Offline Zlen

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Re: Dark Souls
« Reply #12 on: June 16, 2011, 04:58:08 pm »
Those gameplay demos were pretty gash, I've not seen someone play the game so bad :P

Wanna?
How do I record PS3 gameplay? :)

I sucked at Demon's souls and loved it at the same time.
As this one is supposedly harder I'll suck even more and be even more hooked then before.

Offline rowan_d

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Re: Dark Souls
« Reply #13 on: June 17, 2011, 07:12:51 pm »
If you're in the EU, preorder it now and get it upgraded to the Limited Edition at no extra price :)

Offline DanFromMars

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Re: Dark Souls
« Reply #14 on: September 21, 2011, 09:17:07 pm »
Heh

This game lauches in Japan tomorrow, and to give people who's managed to get a copy early a slap on the wrist, the makers have sent maximum level black phantoms to invade players worlds and well... they've been getting owned

Better than a lame covering letter telling you not to play the game :D

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Offline thegoodfella

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Re: Dark Souls
« Reply #15 on: September 21, 2011, 11:40:58 pm »
Heh

This game lauches in Japan tomorrow, and to give people who's managed to get a copy early a slap on the wrist, the makers have sent maximum level black phantoms to invade players worlds and well... they've been getting owned

The gameplay videos are already on youtube, I'm resisting watching them. ;)

Offline thegoodfella

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Re: Dark Souls
« Reply #16 on: September 26, 2011, 03:50:39 pm »
I will get my hands on my Limited Edition box tonight! Excited about it. ;D

Offline Zlen

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Re: Dark Souls
« Reply #17 on: September 26, 2011, 03:53:28 pm »
I'll try to avoid this game for as much as possible.
It has 'Come here and let me take over your life' written all over it and I just can't afford to do that now.
:(

Offline thegoodfella

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Re: Dark Souls
« Reply #18 on: September 26, 2011, 03:56:04 pm »
I'll try to avoid this game for as much as possible.
It has 'Come here and let me take over your life' written all over it and I just can't afford to do that now.
:(

Exactly why I like these kind of games, they teach patience and control. ;)

Offline Zlen

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Re: Dark Souls
« Reply #19 on: September 26, 2011, 04:01:12 pm »
Oh no, it's just that I simply can't afford several hours daily nowadays.
I love the gameplay from Demon's souls and the learning curve it requires, this will only be better and more epic.

Offline J-Mc-

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Re: Dark Souls
« Reply #20 on: September 26, 2011, 04:02:51 pm »
If you're in the EU, preorder it now and get it upgraded to the Limited Edition at no extra price :)

Where!?

Or is it to late now? :(

Offline thegoodfella

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Re: Dark Souls
« Reply #21 on: September 26, 2011, 04:12:11 pm »
Oh no, it's just that I simply can't afford several hours daily nowadays.

Resisting spending hour after hour playing the game is a lesson in itself.

Offline Zlen

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Re: Dark Souls
« Reply #22 on: September 26, 2011, 04:14:20 pm »
Resisting spending hour after hour playing the game is a lesson in itself.

Touche ;)

Offline FiSh77

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Re: Dark Souls
« Reply #23 on: September 26, 2011, 04:15:23 pm »
everywhere is doing the free upgrade to the day 1 limited edition if you pre order, think it's something to do with bandai

cheapest i've seen is shopto.net £36.85

Offline J-Mc-

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Re: Dark Souls
« Reply #24 on: September 26, 2011, 04:42:51 pm »
everywhere is doing the free upgrade to the day 1 limited edition if you pre order, think it's something to do with bandai

cheapest i've seen is shopto.net £36.85

Cheers, just pre-ordered with Shopto.

What do you get with the day 1 LE? anything new or just some DLC?

Offline FiSh77

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Re: Dark Souls
« Reply #25 on: September 26, 2011, 05:02:28 pm »
it tells you on the page where you just ordered it ;)

Quote
Dark Souls Day One Edition

Pre-order the limited edition for exclusive content at the same price as a standard edition.

Contents includes:

Dark Souls the videogame

Video Game Soundtrack

Exclusive Artbook

Making-of DVD

The ‘Complete’ game guide (via download).

if there was a price difference i'd have just stuck with the standard version, as it is i won't complain about a free upgrade but there's probably only the game guide which i'll bother with

Offline thegoodfella

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Re: Dark Souls
« Reply #26 on: September 26, 2011, 05:04:42 pm »
it tells you on the page where you just ordered it ;)

if there was a price difference i'd have just stuck with the standard version, as it is i won't complain about a free upgrade but there's probably only the game guide which i'll bother with

Soundtrack would be pretty decent I think.

Offline J-Mc-

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Re: Dark Souls
« Reply #27 on: September 26, 2011, 11:58:34 pm »
it tells you on the page where you just ordered it ;)

if there was a price difference i'd have just stuck with the standard version, as it is i won't complain about a free upgrade but there's probably only the game guide which i'll bother with

Yeah but i'm on the ipad and cudn't be arsed zooming into read! :D

Offline Living Legends

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Re: Dark Souls
« Reply #28 on: September 27, 2011, 02:51:04 am »
Cant wait for this. I am going to order the deluxe one off amazon or is there a better option/site to order from?
It will go look nice beside my deluxe DS one, which I'm still playing!  :)
Either way cant wait  ;D

Offline rowan_d

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Re: Dark Souls
« Reply #29 on: September 29, 2011, 06:52:59 pm »
Seems to be missing something judging from the videos I've seen. They've made everything more obtuse, and they've got rid of The Nexus, which was one of the best things about Demon's Souls. It was lovely to have a peaceful area full of friendly NPCs who weren;t forever trying to skewer you. Maybe its just because the quirkiness is expected now, while it was such a pleasant surprise in Demon's Souls. I hope there's the same variety of bad guys and NPCs, I'll never forget my first encounter with a Red-Eye Knight. Demolished doesn't do it justice

Offline DanFromMars

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Re: Dark Souls
« Reply #30 on: September 29, 2011, 07:25:28 pm »
Loved the way he dragged his spear on the floor as he was gunning for you, felt like real battle lust you don't often feel in many games.
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Offline Zlen

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Re: Dark Souls
« Reply #31 on: October 1, 2011, 11:25:14 am »
Dark Souls review: IGN
http://ps3.ign.com/articles/119/1197278p1.html

Closing Comments
The reviewer's job is difficult when it comes to a game like Dark Souls. I simply can't unreservedly recommend that you buy it. It's not a game that you play to relax. It doesn't care in the slightest about whether you're enjoying yourself, and it doesn't give a fig for your notions of entertainment or your mental well-being. If you just play games for fun, this isn't for you, and no amount of insistence on my part is going to change that. But if you're interested in the limits of the videogame form – to see just how focused, how pure and how uncompromising in its vision a game can be – Dark Souls is unmissable. If you take the time get into Dark Souls' mindset, to begin to understand the twisted way in which it operates and taste the rewards behind its cruellest challenges, this is one of the most thrilling, most fascinating and most completely absorbing experiences in gaming.

Offline thekitkatshuffler

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Re: Dark Souls
« Reply #32 on: October 1, 2011, 11:45:55 am »
Games TM has reviewed it in their physical magazine too...

Quote
Dark Souls is a fine example of how great forethought and a less-than-tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps, a couple of years on from Demon's Souls, it is also less surprising.

Joyous, Beautiful, Bleak, Lonely, Hard as Nails - 9/10
David Platt has a face like a Michael Myers mask being stretched over a dinosaur egg.
Aquilani is better than Pele, Maradona, Cruyff, Messi and Beckenbauer put together.

Offline thegoodfella

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Re: Dark Souls
« Reply #33 on: October 1, 2011, 04:13:26 pm »
Stupid bastards leaving wrong messages online. c*nts, most of them. Had me jump off a cliff once, and made me attack a far stronger foe another time.

Offline FiSh77

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Re: Dark Souls
« Reply #34 on: October 1, 2011, 04:43:45 pm »
haha

i always leave a message in 1-1 near that hole in the floor with the blue shite coming out of it, always wondered how many people tried dropping down it

Offline DanFromMars

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Re: Dark Souls
« Reply #35 on: October 1, 2011, 04:48:14 pm »
there is a cute foe ahead
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Re: Dark Souls
« Reply #36 on: October 3, 2011, 03:20:21 pm »

Offline thekitkatshuffler

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Re: Dark Souls
« Reply #37 on: October 3, 2011, 05:16:54 pm »
I'm an Xbox owner, so never played Demons' Souls, but had been intrigued by this successor.

The Quick Look video from Giant Bomb has done more than most to convince me it's something I'd enjoy.  Obviously it's a gameplay video so will have some mild spoilers....


http://www.giantbomb.com/quick-look-dark-souls/17-4966/
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Re: Dark Souls
« Reply #38 on: October 3, 2011, 06:30:44 pm »
You're in for a treat if this game is anything like (apparently it's harder) Demon's souls.
It's like an old arcade machine, pure gaming.

Offline thegoodfella

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Re: Dark Souls
« Reply #39 on: October 3, 2011, 07:39:20 pm »
I'm an Xbox owner, so never played Demons' Souls, but had been intrigued by this successor.

I've got it on PS3 already, and it is an absolute bitch of a game, cruel and a tease. I'm loving it so far.