Author Topic: Red Dead Redemption - Rockstar Games  (Read 319856 times)

Offline iSmiff

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Re: Red Dead Redemption - Rockstar Games
« Reply #120 on: April 23, 2010, 10:44:31 am »
are they making a PC  version of this?

or are they doing the usual 6 months after the console version
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Offline AdY

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Re: Red Dead Redemption - Rockstar Games
« Reply #121 on: April 23, 2010, 04:55:26 pm »
I am a little excited about this.

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Re: Red Dead Redemption - Rockstar Games
« Reply #122 on: April 23, 2010, 06:29:32 pm »
Looks more exciting with every trailer. Will most likely get it on the opening day.
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Offline Walshy nMeฎ

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Re: Red Dead Redemption - Rockstar Games
« Reply #123 on: April 23, 2010, 07:26:08 pm »
Glad I have pre ordered the Limited Edition - muchos wee will be spilling out on release day.

Offline Paul JH

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Re: Red Dead Redemption - Rockstar Games
« Reply #124 on: April 23, 2010, 08:23:06 pm »
Should be an option to go into Deadwood .... wouldn't mind screwing Joanie... ahem...
 :-*

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Offline Red_Isle_Chap

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Re: Red Dead Redemption - Rockstar Games
« Reply #125 on: April 24, 2010, 06:40:55 am »
I've realised that i'm actually too excited by this game. Very sad, i'm 32 and shouldn't be acting like a 12 year old, but i can't fucking help it. Even worse, was talking with a mate of mine about making a posse up online.........oh god this had better live up to my expectations!
And when you find yourself along the untrodden path
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And a feast for the friends and faces met along way
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Offline PhilV

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Re: Red Dead Redemption - Rockstar Games
« Reply #126 on: April 24, 2010, 08:40:51 am »
Glad I have pre ordered the Limited Edition - muchos wee will be spilling out on release day.

this.

I don' get very excited about games releases these days, I did for the new Final Fantasy and that turned out to be average...GAH!! got really high hopes of this the trailers look stupidly good and a posse online and rob trains together? HELL YEH!

Offline Walshy nMeฎ

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Re: Red Dead Redemption - Rockstar Games
« Reply #127 on: April 24, 2010, 06:54:09 pm »
I suppose like all games as long as you get  a group who will play it all the time together and have good comms then you would have a good online posse.

If not then will be hard to get others to do what you want them to.

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Re: Red Dead Redemption - Rockstar Games
« Reply #128 on: April 24, 2010, 07:01:21 pm »
The dead eye looks decent.
Anyone else being strangely drawn to Dion Dublin's nipples?

Offline Zizou

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Re: Red Dead Redemption - Rockstar Games
« Reply #129 on: April 24, 2010, 07:08:52 pm »
or are they doing the usual 6 months after the console version

That's the word, it's not coming out in line with the console versions for sure. Not sure if they've even confirmed it for PC yet.

Offline rotistgeil

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Re: Red Dead Redemption - Rockstar Games
« Reply #130 on: April 24, 2010, 07:44:08 pm »
If this comes on the PC it will be like a year after.

Offline iSmiff

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Re: Red Dead Redemption - Rockstar Games
« Reply #131 on: April 24, 2010, 11:00:40 pm »
http://www.xbox.com/en-GB/RDRgiveaway

i suggest some might be interested in this

400 free points or a theme picture thingie just for downloading the trailer, note the time you need to do it
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Offline iSmiff

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Re: Red Dead Redemption - Rockstar Games
« Reply #132 on: April 24, 2010, 11:05:07 pm »
use this code on tesco entertainment site and get it for ฃ28.90

“FTSL15-1″

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Offline rowan_d

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Re: Red Dead Redemption - Rockstar Games
« Reply #133 on: April 25, 2010, 12:49:31 am »
I owe you about ฃ10. Cheers for that. How are Tescos on delivery dates?

Offline N-Red

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Re: Red Dead Redemption - Rockstar Games
« Reply #134 on: April 27, 2010, 11:09:53 am »
This games map will be massive...



And thats just a section of this:



Offline moving_unit

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Re: Red Dead Redemption - Rockstar Games
« Reply #135 on: April 27, 2010, 04:26:11 pm »
Cheers ismiff for the code,going to get episodes from liberty city with that code aswell.when is the code valid til?
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Offline iSmiff

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Re: Red Dead Redemption - Rockstar Games
« Reply #136 on: April 27, 2010, 04:26:57 pm »
I haven't a notion,
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Offline Rusty Oysterburger

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Re: Red Dead Redemption - Rockstar Games
« Reply #137 on: April 27, 2010, 05:50:41 pm »
Argh, gimmethegame!
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Offline PhilV

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Re: Red Dead Redemption - Rockstar Games
« Reply #138 on: April 28, 2010, 11:54:58 am »
holy crap at the map size!!!! thats way bigger than GTA 4!! glad I got that fast horse with the pre-order now haha!!

Offline Danny Boys Dad

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Re: Red Dead Redemption - Rockstar Games
« Reply #139 on: April 28, 2010, 12:04:28 pm »
Still haven't finished Red Dead Revolver yet, stuck on a shootout. Haven't tried it for ages but will have to try and complete it before getting this one.
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Offline Rusty Oysterburger

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Re: Red Dead Redemption - Rockstar Games
« Reply #140 on: May 1, 2010, 02:39:49 am »
Cliffnotes:
- Only a few seconds of load time to start the game (so no picture slideshow like GTA)
- No noticeable hitches in framerate in seven hours of play time
- Only real loading comes from fast travel
- Very little pop-in despite the draw distance
- Very detailed texturing with smooth load-ins
- No two areas of the map are alike. Everything is unique.
- The game is generous with mid-mission checkpoints and if you fail you can restart from the last checkpoint
- Dying warps you to your nearest owned or rented property, and there is ample property to buy
- In your safehouse you can restock on ammo, sleep (which saves and fast forwards the game clock by six hours) and change clothes
- Robust clothing options, though nothing super specific like mixing and matching
- Can visit general stores, gun shops, clinics, the tailor and more.
- Can buy chewing tobacco, apples (to feed your horse), medicine (to heal yourself) and bandannas (to disguise yourself)
- Money is harder to come by than in GTA but its more useful
- Can sell items you find, along with animal skins
- Loads of sidequests to be discovered by simply exploring and living in the world with less repitition and more depth than you'd think
- The difficulty system is based on how much computer assistance you get in the aiming. The easiest difficulty is full lock on, the hardest is full free aim
- "This isn't just "GTA in the West", it's a genre-defining experience that utterly raises the bar for all open-world games to follow."


From here http://www.neogaf.com/forum/showpost.php?p=21042246&postcount=4082

I can't believe how excited I am for this game, haven't been like this since I was
a kid! Thats eased some of my potential concerns about the game, like the framerate for instance. That post also mentions how much more varied and deep the missions and side missions are compared to GTAIV.

Can't wait.     
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Offline rotistgeil

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Re: Red Dead Redemption - Rockstar Games
« Reply #141 on: May 3, 2010, 10:44:26 pm »
So looking forward to this. Western themed games have really not been done that often.

Online Brian Blessed

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Re: Red Dead Redemption - Rockstar Games
« Reply #142 on: May 3, 2010, 11:06:30 pm »
So looking forward to this. Western themed games have really not been done that often.

I think I've only played 3, and loved them all.
Anyone else being strangely drawn to Dion Dublin's nipples?

Offline iSmiff

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Re: Red Dead Redemption - Rockstar Games
« Reply #143 on: May 3, 2010, 11:32:04 pm »
Gunsmoke was the best :)
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Online Brian Blessed

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Re: Red Dead Redemption - Rockstar Games
« Reply #144 on: May 3, 2010, 11:32:26 pm »
Gunsmoke was the best :)

Never played that one.
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Offline iSmiff

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Re: Red Dead Redemption - Rockstar Games
« Reply #145 on: May 3, 2010, 11:38:28 pm »
ah, twas from a simpler time :)

http://www.youtube.com/watch?v=QWNBjXMPuMw
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Online Brian Blessed

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Re: Red Dead Redemption - Rockstar Games
« Reply #146 on: May 4, 2010, 12:39:52 am »
Ha, reminds me of Commando, which was also Capcom and also 1985

http://www.youtube.com/watch?v=xmlM1KS7txE
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Offline rotistgeil

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Re: Red Dead Redemption - Rockstar Games
« Reply #147 on: May 4, 2010, 06:57:43 am »
I liked Gun and the Call of Juarez games as well.

Offline Danny Boys Dad

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Re: Red Dead Redemption - Rockstar Games
« Reply #148 on: May 4, 2010, 11:37:45 am »
Still haven't finished Red Dead Revolver yet, stuck on a shootout. Haven't tried it for ages but will have to try and complete it before getting this one.

I haven't finished Red Dead Revolver because I haven't actually been playing it, I've been playing Call of Juarez  :-[

Stuck in a big sort of temple thing that is filling with sand and I'm being shot at by men carrying Gatling guns.

Call of Juarez is nowhere near as good as Gun, I like to be able to shoot bystanders and innocent townspeople. Scalping them was good as well.
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Offline Hudson66

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Re: Red Dead Redemption - Rockstar Games
« Reply #149 on: May 4, 2010, 01:17:02 pm »
Looking at this it is actually making me jealous of console gamers (thats a first). Might have to borrow a mates PS3 to give this a blast. Looks ACE.

I'll see your Gunsmoke Smiff and raise you Sunset Riders

http://www.youtube.com/watch?v=jmcuZUNkLFc
« Last Edit: May 4, 2010, 01:22:53 pm by Hudson66 »

Offline therockbox

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Re: Red Dead Redemption - Rockstar Games
« Reply #150 on: May 4, 2010, 01:53:52 pm »
I'd been avoiding this because I knew it was the sort of game that would get me counting down the days until it came out.  Last time that happened was with San Andreas.  Anyway, caved in the other day and watched all the trailers/read all the previews I could find, and now... 17 days  :(

Offline Kopout

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Re: Red Dead Redemption - Rockstar Games
« Reply #151 on: May 4, 2010, 04:08:04 pm »

Online Brian Blessed

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Re: Red Dead Redemption - Rockstar Games
« Reply #152 on: May 4, 2010, 04:09:38 pm »
So, should I get Call of Juarez to tide me over until RDR?
Anyone else being strangely drawn to Dion Dublin's nipples?

Offline Kopout

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Re: Red Dead Redemption - Rockstar Games
« Reply #153 on: May 4, 2010, 04:14:56 pm »
Why not Call of Juarez 2? which is vastly superior and one of the best game i have played.

Offline Danny Boys Dad

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Re: Red Dead Redemption - Rockstar Games
« Reply #154 on: May 4, 2010, 04:21:43 pm »
Why not Call of Juarez 2? which is vastly superior and one of the best game i have played.

Bound in Blood? That's what I'm playing at the moment and I don't think it's that great, definitely not as good as Gun. Will probably trade it in as soon as I've finished it as I doubt I'll touch it again after that.

Too many overlong cutscenes, too many missions etc ending in gunfights, can't kill everyone, too many missions are just the same thing in different settings.
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Offline TheKid.

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Re: Red Dead Redemption - Rockstar Games
« Reply #155 on: May 4, 2010, 04:34:08 pm »
Yeah i gave up on Call of Juarez 2 not long after buying it to be honest

Offline Kopout

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Re: Red Dead Redemption - Rockstar Games
« Reply #156 on: May 4, 2010, 05:53:41 pm »
Well i loved it. Its a no-nonsense shooter, totally different game to gun and graphics were one of the best too.  if im not wrong you could skip cut scenes easily in it.

Offline N-Red

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Re: Red Dead Redemption - Rockstar Games
« Reply #157 on: May 4, 2010, 07:13:55 pm »
Guardian preview:

Quote
There are certain games you love from the very first moments. Half-Life was a classic example – its opening sequence was so assured and so immersive, it set you up perfectly for the grandstanding adventure to come. Super Mario 64 with its immediately captivating world was the same… For me, Red Dead Redemption will surely soon be on that list.

I played the finished code for four hours last week and the first time I whistled for my horse and it galloped toward me, muscles rippling, utterly convincing animation (they motion captured a horse – on a treadmill) that was it, I was in. For the first ten minutes, I just trotted up and down the dusty streets of Armadillo, lapping up the perfectly replicated Western iconography; the lone rider slowly sauntering into town, the drunken gunmen lounging on the steps of the saloon, the prostitutes languidly promenading the balconies, the balls of tumbleweed blowing past…

It's 1908 and the outlaw John Marston has been left for dead by his gang after a bloody shoot-out. For him, it's a chance to start again, to settle down with his wife and leave the criminal life way behind him. But as all fans of the Western genre know – no one gets out. Soon, a group of sinister government agents are beating down his door, demanding that he track down his old companions. To secure his services, they kidnap his wife. And the game begins.

Red Dead Redemption is a vast, open-world adventure, featuring the largest landscape Rockstar has ever built, and around 450 individual characters. Alongside the main story missions, players will set off on dozens of minor side-tasks, encounters and objectives, all the time earning fame and - if they behave – honour. In a structural sense, perhaps, it's very much the Grand Theft Auto model, but within a dauntingly immense rural environment that features over 40 different types of animals, an active eco-system, and an astonishingly well-realised sense of history.

Indeed, the early twentieth century setting is a masterstroke. This isn't the mythical heyday of the old west; that culture is in its death throes. Throughout the game, technology is encroaching on the area like a virus. At first, it's the railroads carving through the landscape, but as you travel north you encounter the first confused telephone users bellowing into handsets, and later, the first production line motorcars. John Marston is a man at odds with this coming era; he's a dinosaur. And this sense of growing displacement adds poignancy to the action,

Yet, for the most part, this is a game about wide-open space, about freedom and discovery. One of the worries with a rural setting is that there will be nothing going on out there. But this is not the case. As Rockstar has promised, the landscape is filled with random encounters – you may pass sheriffs chasing down an outlaw, or some poor prospector being bullied by gunmen. Often, I just headed out onto a ridge and watched – in the distance you might pick up the wisps of smoke from gunfire, or dust flying up from a galloping horse; both could lead to profitable encounters. Help a distressed local and they may give you cash, equipment or a treasure map.

The more you do this, the more your honour and fame ratings rise – and soon people will come to you with their troubles. You will, for example, often see a question mark icon on your radar map in the bottom left of the screen; head over and you'll find a civilian with a side-mission – it'll be some sob story about cattle rustlers or a missing family member, but it's another way to make some cash, and some of these will add intriguing long-running sub-plots to your adventure.

But really, the pleasure is just being out there, galloping about, discovering the world. You see armadillos scuttling through the bushes, wolf packs pacing the plains, buffalo slowing trudging along bluffs and breaches. You can hunt animals if you like – shooting and then skinning them, to sell their skins at the market. You can also just watch as the sun sets, sending orange rays across the scrublands, or stand out in the billowing rain as the lighting momentarily illuminates some abandoned outpost or hanging tree in the middle of nowhere. There are also numerous GTA-like mini-challenges out here, like shooting a set number of vultures, or blasting a series of items within a time limit. If you're an obsessive completist, you'll be in your element here.

Apologies, another quick GTA allusion. In GTA IV, your actions cleverly become part of the social and media landscape; that messy bank robbery you pulled will appear as salacious fodder on the in-game news channel. Here, it's the same. Kind of. You can pick up a newspaper for a dollar and read a report of your last gunfight – it'll be there amid humorous adverts for health-reviving chewing tobacco. Better yet, if you take a ride out into the wilderness at night, you may stumble across groups of travellers telling campfire yarns about your endeavours – a beautiful touch.

The strong sense of characterisation is also hugely familiar: I've seen a fraction of the game, but have already encountered some memorable personalities. Martial Johnson is a highlight, a laconic and reluctant lawman, just trying to keep his crappy town on the right side of hell. He's given immense gravitas by an excellent voice acting performance that makes a mockery of Heavy Rain's many travails into wooden lifeless recitation. I also loved the dandy New York reporter Jimmy Saint who's come down here to write about the West for the ladies back in NYC. "I'm gonna have some wild adventures!" he cries – and you just know it's going to go horribly wrong for him. And of course, this wouldn't be a Rockstar title without at least one knockabout stereotype – enter Irish, the whisky-swilling ne'er-do-well who'd double cross his grandma for a dram of liquor.

The control mechanic is a successfully refined version of the GTA IV system, with some context-relevant additions. The left trigger draws and aims your gun, an action that's considered provocative by most of the population so it's best not to practice it in a crowded street. The amount of auto-aim is decided by the skill level you select at the beginning of the game. Go for Casual and hitting the button will lock onto a target and stay with them until you let go; in Normal, it'll lock on until you move the right analogue stick, providing some manual ability to re-target; and on Expert, there's no auto-aim at all, cowboy. It's a nice flexible set-up, and though it's easy to pinpoint enemies, these are crude weapons and they don't always fire exactly where you're aiming – a realistic touch that rarely frustrates (perhaps because sometimes my aim was off, but I still managed to clip my target thanks to the vagaries of firing an antiquated Colt pistol at a moving target 50 yards away.)

The right shoulder tab locks you on to cover, from where you can comfortably shoot at enemies without too much exposure. Tapping it again releases you, and it's a really quick mechanic allowing you to build a nice rhythm as you approach an enemy stronghold, snaking in and out of barrels, outhouses and boulders (there's also a crouch mechanic, accessible by pressing the left analogue stick, which adds to your sneaking power.)

The famed Dead Eye system is triggered by pressing the right stick. This slows time and allows you to place pinpoint shots on your target – as long as there's some juice in your gauge (easily charged by buying tonics at the local store, or simply by successfully killing people). Sure, bullet time systems have fallen out of fashion, but this one is awesome fun, bringing to mind Peckinpah's fabulous slow-mo shoot-outs. The system can be upgraded twice throughout the game – at first, you need to manually place your shots, but later the system will automatically pinpoint body areas, so you just have to point, shoot and go and loot the resulting carcass (which is a great way to come by extra cash, ammo and other goodies).

The running mechanic is interesting. You repeatedly hit the A button until you get to the speed you want, then keep it pressed. This works on the horse too, allowing you to reach an impressive gallop – though the beast's stamina wears down quickly, especially when you venture off the dirt tracks and onto rough country terrain. If you're riding with another character, once you've reached the same speed as their horse, you can lock in to a sort of cruise control mode, which allows you to relax and listen to the dialogue – lots of vital mission information is often rattled out en route to the next bloody showdown.

Shoot-outs are just gloriously entertaining. One minute you're pinned in behind a rocky outcrop, taking pot shots with your rifle, the next, you're whistling for your horse, then galloping in, blasting your scuttling enemies as they run for cover. You've probably seen the extravagant bullet impact animations - stricken enemies writhe with each entry, or, when on the wrong end of a shotgun blast, simply fly backwards in a grotesque somersault. It possibly shouldn't be utterly satisfying, but it is. At one point I used Dead Eye to shoot an enemy off his horse, then, as he span hopelessly in the air, plugged him once more before he hit the floor. I'm sorry, but it was beautiful.

Naturally, there's a whole host of weapons to collect, including revolvers, shotguns, sniper rifles, knives and Gatling guns. As you venture toward the north of the map, you'll encounter the first automatic handguns, adding quite a sting to your fire-rate. And of course there's the lasso, for capturing bad guys. Bounty hunting missions are another nice way to earn cash, and you'll usually earn double for bringing the criminals back to the jail in one piece (though mine usually get returned with a few sundry bullet wounds to the legs – well, they run vast, these villains). Brilliantly, there's also a range of equine transport options from mules to thoroughbred stallions; players can even steal a stage coach and scorch through the wilderness with four horses under their command (for real fans, one challenge involves a stage coach race.)

I haven't yet sampled the multiplayer, but it's an intriguing prospect. Alongside standard competitive deathmatch and team deathmatch options, you can go for the Free Roam mode, which will drop up to 16 players into a compete rendition of single-player landscape, complete with officers of the law. From here, you can form a posse, hunt animals or engage in challenges – it's essentially a glorified lobby system; but a lobby system in which you and your friends can attack a bear with a hunting knife.

So yes, I'm four hours in, and I can't wait to return. Rockstar San Diego (aided by Rockstar's other studios – they've developed something of a hive mind approach these days) would seem to have created an incredible open-world experience that just oozes Western authenticity. Of course, Leone will be chucked about as a frame of reference, and he's definitely there in the visual poetry of the game, the vultures circling in the dying sunlight, the riders swooping into town through billowing dust clouds.

But more than that, I see the raw brutality and grit, the sheer nihilism, of Peckinpah and Walter Hill. Red Dead Redemption is an existential drama – it's you alone in a chaotic world. You can add to that chaos (the temptation to just mosey into a saloon and shoot the place up is difficult to resist at times) or you can craft some dignity out of it. But there is always somebody out there waiting, somebody you need to kill.

• Red Dead Redemption is released on PS3 and Xbox 360 on 18 May in the US and 21 May in the UK

http://www.guardian.co.uk/technology/gamesblog/2010/apr/30/games-gameculture

Offline Kopout

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Re: Red Dead Redemption - Rockstar Games
« Reply #158 on: May 5, 2010, 01:35:31 pm »
More Goodness..

Rockstar Games Announces Free DLC The Outlaws to the End.

http://www.marketwatch.com/story/rockstar-games-announces-outlaws-to-the-end-co-op-mission-pack-for-red-dead-redemption-2010-05-05?reflink=MW_news_stmp

NEW YORK, May 05, 2010 (BUSINESS WIRE) -- Rockstar Games, a publishing label of Take-Two Interactive Software, Inc.  , is proud to announce the 'Outlaws To The End' Co-Op multiplayer Mission Pack for Red Dead Redemption. Available FREE this June simultaneously for Xbox LIVE(R) and PlayStation(R) Network, this brand new co-op mode adds an entirely new dimension to Red Dead Redemption's game play.

"Multiplayer in Red Dead Redemption offers players a whole new way to encounter the massive open world we've created, but we felt the experience would not be complete without co-op game play," said Sam Houser, Founder of Rockstar Games. "With these missions, we wanted to create new ways for players to share in the experience of engaging with this amazing landscape."

One of three downloadable content packs, the 'Outlaws To The End' Co-Op Mission Pack features six all-new multiplayer missions full of outlaws, epic gunfights, and revolution for 2-4 players. The 'Outlaws to the End' Co-Op Mission Pack offers additional multiplayer XP rewards and brand new Achievements and Trophies to unlock. These six explosive and epic missions will play out across the game world, including:

"Walton's Gold"

Walton's Gang have taken control of a mining camp rich with gold. Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can -- Walton's boys have rigged the place to blow.

"The River"

Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town's massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

"Ammunition"

The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements
« Last Edit: May 5, 2010, 01:38:16 pm by Kopout »

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Re: Red Dead Redemption - Rockstar Games
« Reply #159 on: May 5, 2010, 03:18:22 pm »
Love the co-op games. Nothing like taking on the bad guys with your son at your side.
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