Author Topic: PlayStation VR  (Read 36245 times)

Offline Macphisto80

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Re: PlayStation VR
« Reply #320 on: June 9, 2019, 06:32:26 pm »
No moves but still have them from my PS3
Good job keeping those.

10 year old technology that just about works for this thing (you'll see what I mean) and to try and find them, and then buy them these days is like a kick in the plums. What really should cost about 20 quid, ends up being about 40 each because of their use for PSVR.

Offline gazzalfc

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Re: PlayStation VR
« Reply #321 on: June 11, 2019, 10:30:50 am »
Trackmania Turbo in VR blows my mind

Offline bailey90

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Re: PlayStation VR
« Reply #322 on: June 18, 2019, 06:13:26 pm »
Finally played Blood and Truth; it's amazing. Easily the best VR game I've played so far.

You can play it with the controller but it's a lot better with the move controllers. Makes it incredibly immersive.
« Last Edit: June 18, 2019, 06:24:07 pm by bailey90 »
Twitter: @Bailey_90

Offline AndyMuller

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Re: PlayStation VR
« Reply #323 on: June 25, 2019, 09:21:27 pm »
Anyone got/tried that new foot motion controller thingymajig?

Offline Bangin Them In

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Re: PlayStation VR
« Reply #324 on: July 30, 2019, 08:58:06 pm »
Sniper Elite VR game in the works, should be decent
A win for the Liverpool country

Offline AndyMuller

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Re: PlayStation VR
« Reply #325 on: February 24, 2021, 10:58:57 am »
PSVR2 announced and it will only have one cable which goes into the PS5! The bad news is it won't be releasing this year.

Offline Macphisto80

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Re: PlayStation VR
« Reply #326 on: February 24, 2021, 10:26:50 pm »
PSVR2 announced and it will only have one cable which goes into the PS5! The bad news is it won't be releasing this year.
I'm still will to bet that the cable will be detachable, but essential for setup and for playing to maximise the full capability of the headset. I'm still hopeful the headset will have wireless functionality. It's very positive that Sony have confirmed the FOV has been worked on, and of course, the resolution. There's also interesting patents and prototype videos showing the features of the new controllers. Finger tracking, and force haptics similar to the DS5 will feature. It's going to be immense. I'm not too disappointed with the lack of release date. I wasn't expecting it to release this year. I'm just happy they've confirmed it.
« Last Edit: February 24, 2021, 10:28:28 pm by Macphisto80 »

Offline Macphisto80

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Re: PlayStation VR
« Reply #327 on: March 3, 2021, 11:13:40 pm »
Doom 3 announced with an official VR port for PSVR. An old title, yeah, but in VR it's going to be amazing and pant-shittingly scary. I just hope they don't rip the arse out of it and overprice it just because it's a VR port.

Offline Kashinoda

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Re: PlayStation VR
« Reply #328 on: March 4, 2021, 04:31:59 am »
I'm still will to bet that the cable will be detachable, but essential for setup and for playing to maximise the full capability of the headset. I'm still hopeful the headset will have wireless functionality. It's very positive that Sony have confirmed the FOV has been worked on, and of course, the resolution. There's also interesting patents and prototype videos showing the features of the new controllers. Finger tracking, and force haptics similar to the DS5 will feature. It's going to be immense. I'm not too disappointed with the lack of release date. I wasn't expecting it to release this year. I'm just happy they've confirmed it.

I'm not entirely sure how they'd manage a Wireless solution, for QA reasons I don't think they'll support it.

I currently play VR Wirelessly but it needs a specialised setup to keep the latency acceptable (sub 30ms), and a strong GPU to keep the bitrate high enough.

My PC is connected to a dedicated Wifi 6 Router which is only used for my Quest 2 to avoid channel interference. The router is within 3 meters of the headset while in use and with a RTX 3080 encoding the stream it's able to produce enough bitrate using H.265 to make it feel like I'm tethered. There's just such a huge throughput in bandwidth and compute needed for it.

Hopefully I'm wrong though, I've gone from Quest > Rift S > Quest 2 and tethered free is the way to go for sure.

As an aside, not PSVR but if anyone has PCVR this game is an incredible hidden gem:

<a href="https://www.youtube.com/v/q_GNtWvfdfk" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/q_GNtWvfdfk</a>
:D

Offline Macphisto80

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Re: PlayStation VR
« Reply #329 on: March 5, 2021, 09:27:09 pm »
I'm not entirely sure how they'd manage a Wireless solution, for QA reasons I don't think they'll support it.

I currently play VR Wirelessly but it needs a specialised setup to keep the latency acceptable (sub 30ms), and a strong GPU to keep the bitrate high enough.

My PC is connected to a dedicated Wifi 6 Router which is only used for my Quest 2 to avoid channel interference. The router is within 3 meters of the headset while in use and with a RTX 3080 encoding the stream it's able to produce enough bitrate using H.265 to make it feel like I'm tethered. There's just such a huge throughput in bandwidth and compute needed for it.

Hopefully I'm wrong though, I've gone from Quest > Rift S > Quest 2 and tethered free is the way to go for sure.

As an aside, not PSVR but if anyone has PCVR this game is an incredible hidden gem:

<a href="https://www.youtube.com/v/q_GNtWvfdfk" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/q_GNtWvfdfk</a>
This is all true. Although I base the assumption on where Carmack thought the technology was about two years ago when he spoke about it at  Oculus Connect. I'm not sure which one it was, and even then finding where he was spouting off  about wireless Quest over PC would take a while finding because when he goes off, he goes off, and the keynotes he does lasts over an hour where he just jumps from one thing to another. Anyway, he mentioned about wireless almost being there in terms of an acceptable experience. He was talking about  rendering stuff on a priority basis, like buffering things just out of frame, and those things would be stored in memory so when they do need to be rendered, they would be, but they'd maybe have some sacrificed quality and display some artifacting. I'm not from a parallel 5th dimension like he is, so it's all a bit semi-understandable. Basically, when he said at the end that it's almost there, and that maybe all we'd need is one of those wifi receivers that you plug into usb3. Good enough for me. I think even if PSVR2 doesn't have it, then the next generation of headsets should for sure have it. Thinking about it, I don't think I'd mind the cable so much, so long as it's light, can be disconnected and replaced if broken, and is long enough. The most annoying thing about the original PSVR is it's tracking solution, and that will be solved with the new one.

He (Carmack) speaks a bit about it here at the start of this video:

https://www.youtube.com/watch?v=PMIDaomx0GA&t=6s&ab_channel=Oculus

Offline Macphisto80

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Re: PlayStation VR
« Reply #330 on: March 19, 2021, 07:35:58 pm »
The new controllers.






They have the same haptics that are in the new PS5 controller, and the grip trigger has the adaptive pressure technology as well has having sensors that can tell where your fingers are placed.

Offline AndyMuller

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Re: PlayStation VR
« Reply #331 on: March 19, 2021, 07:45:25 pm »
They look better than the moves!

Offline cloggypop

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Re: PlayStation VR
« Reply #332 on: March 19, 2021, 09:20:06 pm »
Loads of free PSVR games coming up. Astro Bot, Moss, Paper Beast, Rez, Thumper.

https://blog.playstation.com/2021/03/17/play-at-home-2021-update-10-free-games-to-download-this-spring/

Offline JerseyKloppite

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Re: PlayStation VR
« Reply #333 on: March 19, 2021, 09:35:18 pm »
Wish I hadn’t paid for Astro Bot and Moss in January ;D

Was going to buy Thumper so that’s a bonus.

Offline Macphisto80

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Re: PlayStation VR
« Reply #334 on: March 19, 2021, 10:24:09 pm »
They look better than the moves!
Wasn't hard to make something better. As functional as they can be, those things are a travesty. Thank fuck there's parity in controls. Now we can get stuff like Alyx and some proper VR-centric quality games made and ported from PC and vice versa. No more being put off by a lack of thumb sticks and tracking issues.

Offline MBL?

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Re: PlayStation VR
« Reply #335 on: March 3, 2023, 11:29:03 pm »
Thought I’d bump this rather than start a new one. Bought the new psvr2 on the strength of gt7 being fully supported.

I really didn’t fair well with the first one. The main problem was the setup. Really couldn’t be arsed doing it and then putting it back rinse, repeat. It ended up being a big waste of money so was really on the fence about getting this one. I played gt sport vr and it was the only game that made me feel sick so that was another worry.

I know quest 2 is wireless for a lot of the games but I don’t have that or a pc so going to one usb c is a god send compared to the first one. I have gt7 and bought resident evil village as that looked like it would be amazing. Tried RE first as herself would be more into that kind of thing.. it was intense and not sure it’s for me or her. Having to load a gun when monsters are after you is stressful. Will need to go back to that one at some point.

GT7 it has to be said is incredible. Pretty sure I’m faster in it. I will say that the videos online make it look better than it does in the headset. I can always see a graininess which seems like the lenses rather than the oled panels. I’ve tried everything and clean them before each use with microfibre but it is still present. In saying that your brain sort of blanks it out after a bit and the visuals whilst not as good as a 4K oled tv are far more immersive and it really is the only way I’m interested in playing the game now. It’s hard to explain but the undulations and most of the turns are so much more satisfying than in 2d.

Third I’ve played is Moss, been out a few years but comes highly recommended. It’s supposed to look a lot better now but I never played it or most games on the first psvr so don’t know. I reckon this would be great for anyone who gets motion sickness. Really liked what I’ve played of it so far and will definitely keep an eye out for more of these sort of platform games in future. I’ve always loved a platformer with puzzles though. Something like inside would be incredible if it was built for this.