Augmented reality. Virtual reality.
Both of these concepts, whilst nothing new, have been lurking in niche technology circles for a while, and could potentially explode into the mainstream, changing how we interact with the world in much the same way that smart phone technology did, or probably even greater than that. This thread could have been placed in the gaming section, but I believe that these devices are destined for much more than just gaming.
Some of the devices currently in development or already released are:
AR devicesGoogle Glass. Google's attempt to make mobile phones redundant by having a head mounted display that 'augments reality'. It's already been released, but what they didn't plan for was the fact that no everyone is comfortable with wearing glasses, or having to adjust to wearing them when they don't normally do in public. It released with a whimper and so far it's been a massive failure commercially, and it's easy to see why. Google have since suspended production, but aren't giving up on it just yet. Back to the drawing board for them. However, it wasn't all a failure. The technology used in the device is extremely impressive, and has already been expanded upon by Microsoft.
https://www.youtube.com/v/RCCXZ8ErVaghttps://www.youtube.com/v/wvdfd_hrYYgAs with Google glass, this just recently revealed device uses a lens that acts as a screen or a projector in front of the users eyes. The difference here is that the user's entire field of view is covered, so a lot more can be done with it as 3d objects are projected as holograms that interact with your actual surroundings. Where VR headsets are bulky and cumbersome, this is much lighter, and offers a different kind of use. As this technology becomes cheaper, it's easy to imagine how it could be used as a next generation 3d for films and TV.
VRThe Oculus Rift.
Currently in what many would consider it's Beta stages of development, for PC only, this device is about to be on sale to the general public very soon. It's primary focus being immersion for gaming. The drawback for this technology as a output device is dependant on other hardware, meaning that state of the art visuals running on it effectively as the intended experience would require top end components. Something that not everyone will be willing to spend on, so for the time being, VR might be what gaming was to many back in it's heyday - a niche activity.
Project Morpheus (working name)
Sony's answer to the Oculus. Or is it? As mentioned with the Rift, the technology is wholly dependant on the hardware it's running off of. The more horsepower you have, the better the experience will be, and that's discounting the fact that the device itself is limited to whatever specs is given to it. The PS4 has a locked spec, so it could work for or against it. The advantage for Sony is that so far, it's the only device of it's kind to come to the console market, specifically for just gaming on a single system. Whether or not it turns out that MS's direction is more suited for a console platform, time will tell.
The Gear VR
Samsung have waisted no time with jumping on the VR hype train. However, unlike the rest, this is more of a peripheral than an actual device. It requires you have the latest Samsung Galaxy Note, which slots into the headset and acts as the display. It's obviously intended for portable mobile use. It's a novel idea, but one that I think will be short lived once the "proper" devices go to retail.