A big chunk of the way through Star Wars Outlaws, which is pretty good overall but was a jarring shift in perspective as I came to it directly from completing Jedi Survivor, where Stormtroopers aren't even a remotely an obstacle. Very first Imperial base I was infiltrating, I got discovered so grabbed a blaster rifle and opened up on them, turned out to be a very bad move as reinforcements kept appearing from side doors and my wanted level just kept rising to the point where they launched a planet-wide manhunt I could only cancel by stealing the keycard from a specific officer several kilometres away and using it in a terminal guarded by 3 of the Deathtroopers from Rogue One (who can't be stealth killed but can be distracted and snuck past).
I did get it for free thanks to an MSI code earlier in the year, if I'd paid the sort of prices Ubisoft seem to want for games these days I'm sure I'd feel a bit short-changed as the game is a bit of a grab bag of existing concepts (GTA wanted levels, AC sneaking about and takedowns, open world "find all the collectibles" etc), all put together in a 'good enough' package and given a Star Wars veneer that's enjoyable for a fan of the OT to experience but isn't exactly going to do anything for anyone else.