Author Topic: Battlefield 2042  (Read 15035 times)

Offline Macphisto80

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Re: Battlefield 2042
« Reply #120 on: October 16, 2021, 09:31:16 pm »
EA and DICE got their feedback poll answered for them.

A whopping 80 percent said that the Specialist class was shit. Furthermore, only 34% of people that left feedback said they are interested in actually buying the game. Just over 3000 people were asked, mind. A very small number in the grand scheme of things, but it came from the hardcore community.

Ergo, DICE and EA have potentially cooked up a massive turd here that would give Battlefront 2 a run for its money. They need to delay this thing for 6 months to get it into some kind of shape that actually resembles a proper BF title otherwise they're potentially looking at a massive flop.

Offline Crimson

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Re: Battlefield 2042
« Reply #121 on: November 12, 2021, 06:56:14 am »
So this launches early for some users today, rest next Friday. Looking at some of the recent gameplay videos, it looks like they've made some good adjustments since the Demo version. Persobally I'm till excited, though a bit reserved.
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Offline Crimson

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Re: Battlefield 2042
« Reply #122 on: November 12, 2021, 07:00:16 am »
<a href="https://www.youtube.com/v/m6EKjcXwS0A" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/m6EKjcXwS0A</a>
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Offline Hedley Lamarr

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Re: Battlefield 2042
« Reply #123 on: November 12, 2021, 08:24:28 am »
10 hour trial on Gamepass, I wasn't overly impressed with beta but I'll give this a go.

Offline naYoRHa2b

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Re: Battlefield 2042
« Reply #124 on: November 12, 2021, 09:31:33 am »
I'll give the 10 hr trial a go on the series x when I get in. Beta was buggy as hell but I still thought it had potential and Portal looks great. Hopefully I'll be able to carry over my progression to the PS5 when I get it next week.

Offline gerrardisgod

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Re: Battlefield 2042
« Reply #125 on: November 12, 2021, 11:51:34 am »
All Out Warfare - absolutely shite.
Portal - absolutely fantastic.

Not touched Hazard Zone yet.
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Offline Crimson

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Re: Battlefield 2042
« Reply #126 on: November 12, 2021, 02:51:53 pm »
All Out Warfare - absolutely shite.
Portal - absolutely fantastic.

Not touched Hazard Zone yet.

Most previews I've seen say this mode is shite  ;D
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Offline Andy @ Allerton!

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Re: Battlefield 2042
« Reply #127 on: November 12, 2021, 03:01:54 pm »
Quite enjoyed my first foray into it.

It had a few weird things going on first time, so restarted it and everything seems to be working now.

One thing I don't curently like is that when you score a hit (on a tank for instance) with the anti-tank weapon, it doesn't really register the hit or the score. The tab key didn't initially work and I had to turn off the 'social' thing on tab and then restart the game.

Interesting premise, but not feeling it at the moment. I loved Battlefield 1 and Battlefield V. Plus really liked The other Battlefields, but this isn't doing it for me yet, but early days.


Oh and the transport helicopter is a nightmare to fly :D
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Offline gerrardisgod

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Re: Battlefield 2042
« Reply #128 on: November 12, 2021, 03:09:45 pm »
My biggest gripe with it, which was something I knew coming into it having played the beta, is the atrociously ugly UI.

Too much on the screen and it distracts the eyes.
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Offline naYoRHa2b

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Re: Battlefield 2042
« Reply #129 on: November 13, 2021, 11:47:42 am »
Oooooh not a great initial impression personally. Only played conquest but I don't think these larger maps with higher player count are really working. It's just a bit of a tank and chopper shitfest. Not much point running around and if you do just run the sniper as the line's of sight and lack of cover mean it's difficult to flank and take different approaches so your wide open constantly.

Still no scoreboard seems one of the most weird omissions to have in a FPS. The menu's are clunky, they aren't intuitive to navigate. Shooting mechanics feel loose, more than the beta anyway. I know there's always issues at launch with BF but this seems more like glaring omissions and fundamental changes that aren't going to be reversed.   

Offline gerrardisgod

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Re: Battlefield 2042
« Reply #130 on: November 13, 2021, 04:28:35 pm »
Just tried to give Breakthrough a go on Hourglass. Jesus fucking wept, frames are dropping to a near standstill, it’s an absolute to disgrace to release this.
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Offline Crimson

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Re: Battlefield 2042
« Reply #131 on: November 13, 2021, 04:39:49 pm »
I've not had any performance issues the whole day. Thought it was unusually stable (for a BF release)!

However, I still don't get the point of the "specialists" over the usual class system and why they thought it was a good idea to remove the server browser option for the main mode.

Enjoying it so far, though the maps are way too huge if you're not in a vehicle..
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Offline Andy @ Allerton!

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Re: Battlefield 2042
« Reply #132 on: November 14, 2021, 01:21:26 pm »
Just tried to give Breakthrough a go on Hourglass. Jesus fucking wept, frames are dropping to a near standstill, it’s an absolute to disgrace to release this.

Running at a steady 60fps for me with all settings on Ultra
Quote from: tubby on Today at 12:45:53 pm

They both went in high, that's factually correct, both tried to play the ball at height.  Doku with his foot, Mac Allister with his chest.

Offline Red Viper

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Re: Battlefield 2042
« Reply #133 on: November 17, 2021, 09:23:57 am »
Enjoying this so far but it's got alot of bugs and glitches, even on PS5. Hopefully we get a patch with the full release this week that sorts some of the issues.

Offline Crimson

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Re: Battlefield 2042
« Reply #134 on: November 17, 2021, 04:52:02 pm »
Hope they don't change Portal to push players to the actual game mode. The "specialists" system just doesn't make any sense. Though, I could see Portal being the main thing in the future. I suppose other BF titles will be introduced as DLC's; like BF2, BF: Vietnam, BFV etc.

And again, the maps are just way too huge!! They should at least have more capture points to mitigate the insane travel distance if you're not in a vehicle..
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Offline Kashinoda

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Re: Battlefield 2042
« Reply #135 on: November 17, 2021, 05:12:24 pm »
My friends an I are having fun but the game is a complete shit show to be honest. Terrible map design, poor performance, many missing QOL features which were in previous games.

The specialists aren't as game breaking as I imagined. The volume of players and the capture point design is much more detrimental, more isn't better.

If you bring all the QOL features from BFV over then Portal will be fine. Playing Rush, 64 man conquest and other modes have been much more enjoyable than the main game.
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Offline aka_da_saus

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Re: Battlefield 2042
« Reply #136 on: November 17, 2021, 10:38:00 pm »
i'm a long time battlefield fan and i must say this is a piece of shit. it isn't fun and makes me so angry play anything but portal .
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Offline Hedley Lamarr

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Re: Battlefield 2042
« Reply #137 on: November 18, 2021, 08:22:41 am »
It's not for me.  I gave the 10 hour trial a go and just found it dull.  I'll stick to Vanguard and Halo, both have their faults, but both are enjoyable.

Offline boots

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Re: Battlefield 2042
« Reply #138 on: November 18, 2021, 09:01:05 am »
Im also doing the 10hr trial. Ive been a BF fan since BF1942, but I am old now. The maps are huge. I always loved the mad close combat maps. metro, Locker etc. Just for the explosive lunacy of them. I probably wont buy it. I think my MP days are over.
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Offline Kashinoda

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Re: Battlefield 2042
« Reply #139 on: November 18, 2021, 10:07:40 am »
Im also doing the 10hr trial. Ive been a BF fan since BF1942, but I am old now. The maps are huge. I always loved the mad close combat maps. metro, Locker etc. Just for the explosive lunacy of them. I probably wont buy it. I think my MP days are over.

Map design is fucking rancid and clearly hasn't been designed with conquest in mind.

The capture points themselves are usually a small area with little to no cover, when you spawn back at these points you're often in the open and will quickly get shot in your ass. A byproduct of this is 90% of the server congregates around the only interesting points, meaning you have way too many people contesting few points and constantly get shot from all angles. An horiffic infantry experience.
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Offline gerrardisgod

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Re: Battlefield 2042
« Reply #140 on: November 18, 2021, 10:12:45 am »
They’ve basically just gone for mini battles within the overall fight. And it just falls totally flat.

Ultimately though, the traditional Conquest with 128 players would be an even bigger clusterfuck, so I’ve no idea where they go with it in the future. Aside from the obvious of scaling back the player count.
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Offline Red Viper

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Re: Battlefield 2042
« Reply #141 on: November 18, 2021, 10:14:41 am »
Map design is fucking rancid and clearly hasn't been designed with conquest in mind.

The capture points themselves are usually a small area with little to no cover, when you spawn back at these points you're often in the open and will quickly get shot in your ass. A byproduct of this is 90% of the server congregates around the only interesting points, meaning you have way too many people contesting few points and constantly get shot from all angles. An horiffic infantry experience.

Hourglass is ridiculous. Just feels like miles of open desert.

Offline boots

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Re: Battlefield 2042
« Reply #142 on: November 18, 2021, 10:26:06 am »
I must admit, 128 players on a metro style map would be great fun. Dice, just make the maps smaller please. I played metro exclusively on BF3 and Locker on BF4. They always gave me a lot of laugh out loud moments and I was always impressed with people bouncing nades. I love the intense explosive ridden madness of them.
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Offline naYoRHa2b

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Re: Battlefield 2042
« Reply #143 on: November 18, 2021, 10:45:13 am »
It's just a proper weird atmosphere. There's 128 players loads of action but it still feels completely dead.

Offline Kashinoda

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Re: Battlefield 2042
« Reply #144 on: November 18, 2021, 01:25:13 pm »
Don't really watch Joe or 'rant' style videos but he nails absolutely everything wrong with this game.

<a href="https://www.youtube.com/v/i_vBMbi7qSQ" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/i_vBMbi7qSQ</a>
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Offline Andy @ Allerton!

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Re: Battlefield 2042
« Reply #145 on: November 18, 2021, 03:28:13 pm »
I think some of you might be missing the point. It's not COD.

The thing that impressed me most about BF 1942 was that if you were a decent player (And not some DM knobhead) then you'd be guarding a remote outpost and although you'd hear the battle in the distance, sometimes there would be no enemy around for 5 or 10 minutes sometimes.

It was the scale of the thing that always amazed. I think they'll tweak it and improve it as they go - as they have done with all the titles.

I wouldn't be surprised to see something like Wake Island make a reapparance - what a mad map that would be with 128 people bopping on it :)


But scale is the thing.
Quote from: tubby on Today at 12:45:53 pm

They both went in high, that's factually correct, both tried to play the ball at height.  Doku with his foot, Mac Allister with his chest.

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Re: Battlefield 2042
« Reply #146 on: November 18, 2021, 03:37:35 pm »
However, I still don't get the point of the "specialists" over the usual class system and why they thought it was a good idea to remove the server browser option for the main mode.

Money and money. Specialists are there so they can sell a huge array of skins for them. They removed the server browser and match sessions (staying with the same group of players for multiple consecutive matches) so they could use skill-based matchmaking to give bad players an easier time and keep them more invested. That's also why they removed the scoreboard, can't have bad players seeing how bad they are!

It's a shitshow. The maps are just barren and the vehicle spam is horrific. You can end up getting matched into the same map over and over because you're forced to matchmake into a new group every time. You can't even swim underwater to avoid getting shot or lean around corners. Cover on capture points is nonexistent and weapon bloom/spread is crazy to make it harder for good players to stomp on people. Vastly fewer weapons so they can add them back in with battle passes later.

Team play is a joke, can't see when a medic is coming to revive you, can't differentiate between friendlies and enemies when downed, can't see if the squad member you're spawning on is in combat, can't notify teammates that you need meds or ammo.

Portal has potential but is marred by a lot of the same issues and they nerfed the hell out of progression because people were setting up XP farms, features are missing too due to them being removed from the main game.

Then all the usual stuff, performance, netcode, weapon balancing, vehicle balancing and bugs are all a mess.

I'm struggling to make it through my 10 hour trial and I've only really been playing it because I don't have much else to play right now.

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Re: Battlefield 2042
« Reply #147 on: November 18, 2021, 03:41:29 pm »
To be fair, he makes very good points. It is overly complicated on the interfaces, too many gadgets, too many vehicles, hit registers that are so far away they may as well be on another map. I'll wait until its fixed and most of the stuffs been removed thats next to useless. Even the most basic assualt rifle is shitter than the smg.
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Offline Andy @ Allerton!

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Re: Battlefield 2042
« Reply #148 on: November 18, 2021, 04:43:01 pm »
Money and money. Specialists are there so they can sell a huge array of skins for them. They removed the server browser and match sessions (staying with the same group of players for multiple consecutive matches) so they could use skill-based matchmaking to give bad players an easier time and keep them more invested. That's also why they removed the scoreboard, can't have bad players seeing how bad they are!

It's a shitshow. The maps are just barren and the vehicle spam is horrific. You can end up getting matched into the same map over and over because you're forced to matchmake into a new group every time. You can't even swim underwater to avoid getting shot or lean around corners. Cover on capture points is nonexistent and weapon bloom/spread is crazy to make it harder for good players to stomp on people. Vastly fewer weapons so they can add them back in with battle passes later.

Team play is a joke, can't see when a medic is coming to revive you, can't differentiate between friendlies and enemies when downed, can't see if the squad member you're spawning on is in combat, can't notify teammates that you need meds or ammo.

Portal has potential but is marred by a lot of the same issues and they nerfed the hell out of progression because people were setting up XP farms, features are missing too due to them being removed from the main game.

Then all the usual stuff, performance, netcode, weapon balancing, vehicle balancing and bugs are all a mess.

I'm struggling to make it through my 10 hour trial and I've only really been playing it because I don't have much else to play right now.

You can ask for ammo and ask for health

Press Q and select it from the menu
Quote from: tubby on Today at 12:45:53 pm

They both went in high, that's factually correct, both tried to play the ball at height.  Doku with his foot, Mac Allister with his chest.

Offline naYoRHa2b

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Re: Battlefield 2042
« Reply #149 on: November 18, 2021, 04:46:23 pm »
https://www.reddit.com/r/battlefield2042/comments/qw1mbw/fuck_it_heres_a_list_of_absolutely_everything/?utm_medium=android_app&utm_source=share

All the things removed compared to previous entries, it's a lot.

This isn't battlefield when you remove so many core features.

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Re: Battlefield 2042
« Reply #150 on: November 19, 2021, 12:36:44 am »
You can ask for ammo and ask for health

Press Q and select it from the menu

You can ask but the players carrying it don't get the same feedback as they did in the previous game.

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Re: Battlefield 2042
« Reply #151 on: November 19, 2021, 09:47:02 am »
My main gripe, is I never know clearly if I am on a cap, capping it or not and how far can I move before it stops capping. That confuses me. Plus as I switch weapons, it auto lobs a grenade as I have that set to deploy old school style. I keep blowing myself up. :)
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Re: Battlefield 2042
« Reply #152 on: November 19, 2021, 12:08:48 pm »
You can ask but the players carrying it don't get the same feedback as they did in the previous game.

Weird. I've been asked in-game and delivered meds and ammo

Not sure what you mean to be honest?
Quote from: tubby on Today at 12:45:53 pm

They both went in high, that's factually correct, both tried to play the ball at height.  Doku with his foot, Mac Allister with his chest.

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Re: Battlefield 2042
« Reply #153 on: November 20, 2021, 10:03:28 pm »
Weird. I've been asked in-game and delivered meds and ammo

Not sure what you mean to be honest?

Maybe it was just buggy or I'm mixing it up with the lack of revive feedback.

I'm about 9 1/2 hours deep into the 10 hour game pass trial and just can't be fucked finishing it. Had plenty of success just spawning hovercrafts, backcapping objectives and camping it near enemy objectives between caps.

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Re: Battlefield 2042
« Reply #154 on: November 22, 2021, 08:57:49 am »
Well, I bought it anyways. Still cant figure stuff out like. But heyho its battlefield. Whoever designed the loadout system needs flaying alive and rolled in salt n vinegar crisps. The main assualt rifle is so poor, its like someone put an elastic band on the end. Its way too much vert recoil. Ive had to start tapping again, forgot about that. Its been so long. Its still rubbish. I cant find my old sweetspot on mouse sensitivity. The hit reg is poor. I emptied a mag into the back of someones head at point blank. He turned and one shotted me. I do hope these are all fixed in the rumoured patches.
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Offline Kashinoda

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Re: Battlefield 2042
« Reply #155 on: November 22, 2021, 11:25:40 am »
Well, I bought it anyways. Still cant figure stuff out like. But heyho its battlefield. Whoever designed the loadout system needs flaying alive and rolled in salt n vinegar crisps. The main assualt rifle is so poor, its like someone put an elastic band on the end. Its way too much vert recoil. Ive had to start tapping again, forgot about that. Its been so long. Its still rubbish. I cant find my old sweetspot on mouse sensitivity. The hit reg is poor. I emptied a mag into the back of someones head at point blank. He turned and one shotted me. I do hope these are all fixed in the rumoured patches.

Just use the BB-29 SMG, it basically pisses on all of the ARs at small to medium distance. Feels like using an AR from BF4. It's very broken.

I have over 1000 hours played in this series but this is the first game I have ever refunded, I even kept Cyberpunk. I still have EA Play Pro until December the 15th so I'll continue playing, but unless they release some heavy patches by then I won't be re-buying. It's not Battlefield in its current state.
« Last Edit: November 22, 2021, 11:29:08 am by Kashinoda »
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Re: Battlefield 2042
« Reply #156 on: November 22, 2021, 12:22:51 pm »
The AA missiles need a buff, as do the AT missiles. The hovercraft needs a nerf as do the helicopters. Some maps need to be smade smaller. That snowy one for example. You need a travellator or add some quads.

The loadout screen needs a complete overhaul. The classes need simplification. There needs to be close combat maps, like metro. coz I love metro. Its big, glossy and useless as everyone sets graphics to low anyways.
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Offline Red Viper

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Re: Battlefield 2042
« Reply #157 on: November 22, 2021, 12:28:52 pm »
The AA missiles need a buff, as do the AT missiles. The hovercraft needs a nerf as do the helicopters. Some maps need to be smade smaller. That snowy one for example. You need a travellator or add some quads.

The loadout screen needs a complete overhaul. The classes need simplification. There needs to be close combat maps, like metro. coz I love metro. Its big, glossy and useless as everyone sets graphics to low anyways.

The snow map and desert maps could literally have half of them chopped off and they'd still be plenty big enough, just miles and miles of emptiness

Offline Kashinoda

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Re: Battlefield 2042
« Reply #158 on: November 22, 2021, 03:28:01 pm »
Breakaway (the snow map) is actually one of the maps which plays well with 128 players. It's gigantic but unlike other maps it has a fair emount of verticality and cover. It also has interesting points to fight around, a lot of fun to be had around A and B.

Discarded and Manifest can be okay, depends on how evenly matched the sides are. The rest of the maps are fucking toss. Kaleidoscope might be the biggest pile of shit DICE has ever made.

All of these maps play infinitely better on 64 man. We've all ditched the main game and play Portal exclusively now, it''s just so much better - shame about the attachments unlocks being disabled right now which forces you to play 'All Out Warfare' to begin with.
:D

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Re: Battlefield 2042
« Reply #159 on: November 22, 2021, 04:43:43 pm »
I found some good close combat mad games on portal too. I like games where everyone is in the same place with bombs, nades, bazookas and explosions aplenty. Where life expectancy is in milliseconds. I'll probably play that again tonight when I eventually fix my mouse. Ive not explored portal much further. But at least theres a server list.
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