Author Topic: The VR/AR Revolution  (Read 36806 times)

Offline Zlen

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Re: The VR/AR Revolution
« Reply #160 on: April 21, 2016, 05:11:20 pm »
Ok, so anybody have one of these at home?
Is it vomit inducing and more importantly is Pornhub supporting it? :)

Offline iSmiff

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Re: The VR/AR Revolution
« Reply #161 on: April 21, 2016, 05:47:58 pm »
pornhub does support it but you have to download the video and the quality is atrocious

you can imagine the file size for proper 2160p 180 degree vides :)
STFU and agree with me.

Offline Zlen

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Re: The VR/AR Revolution
« Reply #162 on: April 21, 2016, 05:52:19 pm »
Enough to lose the spark while waiting.

Offline Macphisto80

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Re: The VR/AR Revolution
« Reply #163 on: April 21, 2016, 05:56:49 pm »
pornhub does support it but you have to download the video and the quality is atrocious

you can imagine the file size for proper 2160p 180 degree vides :)
Well, the 360 degree videos I've tried (not porn), whilst a bit blurry, were pretty good, even though I'm not sure what res they were, but this was on a mobile, so the file size are acceptable. Besides, it's only things in the distance that are blurry. Who films a porn way off in the distance anyway :)?

Offline Haemoglobin

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Re: The VR/AR Revolution
« Reply #164 on: April 21, 2016, 06:34:51 pm »
The emergence of VR porn is the main reason why I would never lend a mate my headset if I had one. Imagine the state that could come back in!


Don't think I'll indulge myself either, 'cause there's something extra pathetic about sitting there alone in your room with a VR bucket on your head while some sketchy musclebro virtually shoves his massive cock in your face. It'd be perhaps the definitive "what am I doing with my life?" moment  ;D
"under-promise and over-deliver"

Offline iSmiff

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Re: The VR/AR Revolution
« Reply #165 on: April 21, 2016, 06:46:42 pm »
The emergence of VR porn is the main reason why I would never lend a mate my headset if I had one. Imagine the state that could come back in!


Don't think I'll indulge myself either, 'cause there's something extra pathetic about sitting there alone in your room with a VR bucket on your head while some sketchy musclebro virtually shoves his massive cock in your face. It'd be perhaps the definitive "what am I doing with my life?" moment  ;D

i think that might be gay porn you're watching ;D
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Offline Haemoglobin

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Re: The VR/AR Revolution
« Reply #166 on: April 21, 2016, 06:51:57 pm »
Oh come on, they'll put a little surprise in there for everyone. It's 3D, they have to  ;D
"under-promise and over-deliver"

Offline Chakan

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Re: The VR/AR Revolution
« Reply #167 on: April 21, 2016, 07:31:13 pm »
Oh come on, they'll put a little surprise in there for everyone. It's 3D, they have to  ;D

People dodging the money shot...

Offline Macphisto80

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Re: The VR/AR Revolution
« Reply #168 on: April 22, 2016, 12:35:53 am »
Oh, God!

I can see people having to get some therapy in the near future, having experienced a "wrong'un".

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #169 on: April 22, 2016, 12:38:06 am »
Ikea knocking out VR kitchen porn and Google have knocked out a 360 degree film, no idea what rez or how long it is though!

Offline iSmiff

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Re: The VR/AR Revolution
« Reply #170 on: April 23, 2016, 07:52:51 pm »
Play Blaze Rush, a micromachines style racing game, it's great, feels like you're playing with toy cars :)

Online is non existent on oculus, they really need to get over themselves and open their platform up to steam or it'll die, the game is out on steam as well for non VR so it would make perfect sense to have one community for it

oculus fools
STFU and agree with me.

Offline Macphisto80

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Re: The VR/AR Revolution
« Reply #171 on: April 24, 2016, 02:01:08 am »
Play Blaze Rush, a micromachines style racing game, it's great, feels like you're playing with toy cars :)

Online is non existent on oculus, they really need to get over themselves and open their platform up to steam or it'll die, the game is out on steam as well for non VR so it would make perfect sense to have one community for it

oculus fools
Does it enhance the game being played in VR? I'd imagine it'd be like playing with a big scalextric set that looks like it's really there? Imagine Mario Kart with that. I hope Nintendo develops a VR headset. They'd kill the competition with their games for it.

Offline iSmiff

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Re: The VR/AR Revolution
« Reply #172 on: April 24, 2016, 11:27:51 am »
i was skeptical when i loaded it up, i thought it wouldn't really add anything to it but it really does, as i said it's like playing with toy cars on a race track

STFU and agree with me.

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #173 on: May 5, 2016, 12:26:56 pm »
Whoop! My Vive has been shipped...from the Czech Republic....what the fuck is it doing there lol ;D

If they pull their finger out I might have this in time for the weekend! 8)

DHL Tracking page meet F5 :wave ;D ;D ;D

Offline Macphisto80

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Re: The VR/AR Revolution
« Reply #174 on: May 5, 2016, 04:35:07 pm »
Oh, so sooner than what you were expecting. Good stuff. Be sure to remember to come back on here and give us all some feedback, eh?

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #175 on: May 5, 2016, 10:43:54 pm »
Oh, so sooner than what you were expecting. Good stuff. Be sure to remember to come back on here and give us all some feedback, eh?
Arrives tmw, we just reached a European final (which incidentally falls on my birthday)......what a fucking time to be alive ;D ;D ;D ;D 8) :wave

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #176 on: May 7, 2016, 09:48:51 pm »
So it took a bit of setting up and I had to pop out for an extra cable but I've just spent my first few hours on the vive! I love it! Game of choice this evening was Vanishing Realms, kinda like a VR Zelda, swords, shields, wands, bows, dungeons...crazy good fun!

The only real draw backs are the wires and the heat (wearing two tiny tellys on your head was never going to be cool :lickin)!

I defo wouldn't play it pissed either as I'd fucking wreck me living room!

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #177 on: May 7, 2016, 09:49:39 pm »
Oh and you could probably rent out the box it came in as a posh flat! ;D ;D ;D ;D

Offline Schmidt

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Re: The VR/AR Revolution
« Reply #178 on: May 7, 2016, 11:07:16 pm »
So it took a bit of setting up and I had to pop out for an extra cable but I've just spent my first few hours on the vive! I love it! Game of choice this evening was Vanishing Realms, kinda like a VR Zelda, swords, shields, wands, bows, dungeons...crazy good fun!

The only real draw backs are the wires and the heat (wearing two tiny tellys on your head was never going to be cool :lickin)!

I defo wouldn't play it pissed either as I'd fucking wreck me living room!

https://imgur.com/umYTJP1

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #179 on: May 7, 2016, 11:16:01 pm »
https://imgur.com/umYTJP1
Ha ha  brilliant! Sacred woman....

<a href="http://www.youtube.com/v/6urJejluX44?fs=1" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/6urJejluX44?fs=1</a>


Offline Schmidt

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Re: The VR/AR Revolution
« Reply #180 on: May 7, 2016, 11:23:56 pm »
Ha ha  brilliant! Sacred woman....


Haha jesus, people usually ham it up for the camera but she was genuinely shaking!

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #181 on: May 7, 2016, 11:48:06 pm »
Haha jesus, people usually ham it up for the camera but she was genuinely shaking!
Yeah man, the poor woman literally shat the bed!

Hadn't realised but there's a free demo of that game out! I wonder who I can scare the bejesus out of tmw lol ;D ;D ;D ;D

Offline Macphisto80

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Re: The VR/AR Revolution
« Reply #182 on: May 9, 2016, 04:00:18 pm »
Is the Vive meeting your expectations, titi?

I just seen this for it. I've never tried spray paints in real life. This is the sort of thing that could allow me to practice without shelling out money on expensive paints.

https://www.youtube.com/watch?v=dhIxY6G-UHE

How amazing is that?

Offline BER

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Re: The VR/AR Revolution
« Reply #183 on: May 9, 2016, 04:22:36 pm »
Can barely handle horror games as it is, have no chance with VR.

I'll be keeping an eye on this subreddit. https://www.reddit.com/r/RiftintotheMind/

Offline paul211b

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Re: The VR/AR Revolution
« Reply #184 on: May 11, 2016, 10:15:50 am »
What are the graphics like?  Have to say that paint spraying game/app looks amazing if not a bit of a gimick.   Would this get used alot?
Any issue with all the cables?  What are the best game, anything out like Call of Duty?

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #185 on: May 11, 2016, 11:16:31 am »
Is the Vive meeting your expectations, titi?

I just seen this for it. I've never tried spray paints in real life. This is the sort of thing that could allow me to practice without shelling out money on expensive paints.

https://www.youtube.com/watch?v=dhIxY6G-UHE

How amazing is that?
Definitely, as I said above though it's warm work so any ideas of monster gaming sessions on it are probably a bit wide of the mark.

I got that Tilt Brush free with it so had a go last night, it's amazing, genuinely like painting in a 3D environment. You have a "palette" on your left arm too with so much choice it's a bit over-whelming for a dunce like me! If I was artistic then I'd probably use it loads and start posting up pics/videos online but as it is I just covered planets in rainbows and shooting stars lol
What are the graphics like?  Have to say that paint spraying game/app looks amazing if not a bit of a gimick.   Would this get used alot?
Any issue with all the cables?  What are the best game, anything out like Call of Duty?
The cables are a bit of a pain in the hoop but you don't really move by stepping anywhere, just tend to rotate on the spot. It's obvious that 3rd or 4th gen will incorporate batteries but at the moment powering all that equipment on your head would suck current batteries dry in minutes!

Best game....
Game of choice this evening was Vanishing Realms, kinda like a VR Zelda, swords, shields, wands, bows, dungeons...crazy good fun!
The closest thing to a shooter is The Brookhaven Experiment with is still just a demo. The closest thing I could relay it to is like Black Ops zombies. Think it's gunna be awesome and will defo pick up the full game on release in a month of so!

I think given the audience is probably far bigger than first thought we'll see a slew of developers jumping in the create new games, really excited to see what they come up with.

Obviously the graphics aren't amazing in comparison to 4k gaming on a 144hz monitor but they are still very, very good considering things are only just kicking off. Expect things to ramp up quickly!
Another thing is the picture can look a bit blurry if you don't have your head/eyes in the right position. Think that probably to do with the lens on the screens though.
« Last Edit: May 11, 2016, 11:25:02 am by Titi Camara's Back please »

Offline blert596

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Re: The VR/AR Revolution
« Reply #186 on: May 11, 2016, 02:36:13 pm »
Definitely, as I said above though it's warm work so any ideas of monster gaming sessions on it are probably a bit wide of the mark.

I got that Tilt Brush free with it so had a go last night, it's amazing, genuinely like painting in a 3D environment. You have a "palette" on your left arm too with so much choice it's a bit over-whelming for a dunce like me! If I was artistic then I'd probably use it loads and start posting up pics/videos online but as it is I just covered planets in rainbows and shooting stars lolThe cables are a bit of a pain in the hoop but you don't really move by stepping anywhere, just tend to rotate on the spot. It's obvious that 3rd or 4th gen will incorporate batteries but at the moment powering all that equipment on your head would suck current batteries dry in minutes!

Best game....The closest thing to a shooter is The Brookhaven Experiment with is still just a demo. The closest thing I could relay it to is like Black Ops zombies. Think it's gunna be awesome and will defo pick up the full game on release in a month of so!

I think given the audience is probably far bigger than first thought we'll see a slew of developers jumping in the create new games, really excited to see what they come up with.

Obviously the graphics aren't amazing in comparison to 4k gaming on a 144hz monitor but they are still very, very good considering things are only just kicking off. Expect things to ramp up quickly!
Another thing is the picture can look a bit blurry if you don't have your head/eyes in the right position. Think that probably to do with the lens on the screens though.

I've started to find all the games a bit "samey" for the Gear VR now. A couple of good ones, but nothing stand out really after the initial awe has worn off. I also think there may have been a "rush" to get something out there.

As far as the picture looking blurry then I'm at a bit of a loss until they bring out separate adjustments for each eye, as I had mine lasered a while ago with one for near and one for far vision. Its not a problem really on the Gear but it is noticeable.

Still enjoying bopping on for a game every now and then, but it doesn't hold my attention like my console games do.

All the badge kissing in the world don't make up for the fact that they are, frankly, not Liverpool Football Club. It's not their fault. Its just how it is.

Offline Titi Camara

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Re: The VR/AR Revolution
« Reply #187 on: September 29, 2016, 06:29:03 pm »
https://blogs.nvidia.com/blog/2016/09/29/liverpool-lime-street-vr/

Quote
Mind the Gap: NVIDIA GPUs Recreate Fabled UK Rail Station in VR
Virtual reality is helping Network Rail, the owner and infrastructure manager of most of the UK’s rail network, to redevelop one of the world’s oldest — and most complex — rail stations.

The Liverpool Lime Street station will be the first in Britain modeled in VR. That model will help engineers save time and money and improve safety as they add new lines to the largest and oldest railway station in Liverpool.

Network Rail is spending approximately $450 million to improve the Liverpool Lime Street terminus. The plans include changing the layout and length of Lime Street’s platforms to accommodate more and longer trains and upgrading signaling to make it more reliable.

More than 20,000 commuters scurry underneath the cavernous station’s landmark iron and glass roofs each day, a number planners expect to double in the next 25 years.

To model the station’s unique layout, Specialist Project Integration use a range of technology, running on NVIDIA GPUs, that lets engineers push data from laser scans and photogrammetry into traditional computer-aided design applications. From there, engineers can pour the data into custom-built workstations for modeling and into the Unity game engine to be rendered into VR.

NVIDIA GPUs have been critical to this work.

“We’ve been an NVIDIA customer for years,” says Simon Wray, managing director of Specialist Project Integration. “We used an array of NVIDIA GPUs in the design phase and to drive the VR application so that we could create and seamlessly run 3D environments of the highest visual fidelity.”

The VR technology has enabled Network Rail to conduct virtual site tours, reducing the amount of time needed on track and the potential impact on train services. VR has also improved safety by allowing engineers to identify risks and hazards in advance. It also helps work go faster, by letting planners identify problems that could delay their work.

The Liverpool Lime Street station will be the first in Britain modeled in VR.

The public can get a look at the virtual station, too. Kiosks, built by the Institute of Civil Engineers, will demo the VR experience to commuters at the Liverpool Lime Street station starting at the end of this year.

Offline Haemoglobin

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Re: The VR/AR Revolution
« Reply #188 on: October 9, 2016, 01:18:37 pm »
So PSVR's landing this week - I guess this is when we start to see if this is going to be a real thing or not, when the masses get ahold of it.

I'm hanging fire until Christmas or so, observing how it all goes. Will be able to get a decent discount on launch titles which by then will be a couple of months old, and there of course should be more interesting stuff out for it too. I'm budgeting for something I won't be using very often, more of an occasional immersive treat that I don't ruin for myself through overexposure.

2017 will be a very interesting year indeed for VR across the board, now that the proletariat option is here.
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Offline blert596

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Re: The VR/AR Revolution
« Reply #189 on: October 9, 2016, 02:16:12 pm »
Having had the Samsung Gear for a while now I'm not sure if I'll venture any deeper into this or not.

I have a PS4 so could go that route, but I've not been able to get a demo of it. A friend has one on order so I'll see if I can see about getting a go on that. He done a demo session and says it was a massive step forward over the Gear.

I also built a hefty enough PC a month or so ago (GTX1080/ 6700K etc) so that's a bit of a load off the Rift/Hive conundrum. So not sure whether the PS would just be a halfway house sort of buy.

I'm still looking at trying to find a game that I think would want me coming back to play it a lot, and I just cant see any sign of that yet.

Does anyone know if there's a push on educational software for VR. I saw a sort of explore the human body one on the Gear, and while not really flowing or intuitive, it does have massive potential I think. I'd love to see a "decent" planets one, star systems etc. Again the ones I've seen so far look cheap and rushed.

I'd love to be a bit more enthusiastic on this - I suppose if I get a try on the PS VR then it'll at least give me a bit more insight as to whether its worth pursuing or just stick with the gimmicky Gear which is consigned mainly to showing other people a VR introduction. Which, to be fair, tends to blow people away (as it did me) initially.
All the badge kissing in the world don't make up for the fact that they are, frankly, not Liverpool Football Club. It's not their fault. Its just how it is.

Offline FiSh77

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Re: The VR/AR Revolution
« Reply #190 on: October 9, 2016, 03:05:43 pm »
Having had the Samsung Gear for a while now I'm not sure if I'll venture any deeper into this or not.

I have a PS4 so could go that route, but I've not been able to get a demo of it. A friend has one on order so I'll see if I can see about getting a go on that. He done a demo session and says it was a massive step forward over the Gear.

I also built a hefty enough PC a month or so ago (GTX1080/ 6700K etc) so that's a bit of a load off the Rift/Hive conundrum. So not sure whether the PS would just be a halfway house sort of buy.

I'm still looking at trying to find a game that I think would want me coming back to play it a lot, and I just cant see any sign of that yet.

Does anyone know if there's a push on educational software for VR. I saw a sort of explore the human body one on the Gear, and while not really flowing or intuitive, it does have massive potential I think. I'd love to see a "decent" planets one, star systems etc. Again the ones I've seen so far look cheap and rushed.

I'd love to be a bit more enthusiastic on this - I suppose if I get a try on the PS VR then it'll at least give me a bit more insight as to whether its worth pursuing or just stick with the gimmicky Gear which is consigned mainly to showing other people a VR introduction. Which, to be fair, tends to blow people away (as it did me) initially.

this is the problem for me, all a bit chicken & egg at the moment with the hardware being expensive, if the hardware doesn't sell then the games simply won't be made, i hope it takes off but for the current time i can't see it being anything other than a niche thing on pc used for simulations etc and wouldn't be surprised if psvr ends up like the wii/kinect with loads of shovelware produced quickly & cheaply and very few quality titles which take full advantage of the technology

Offline Haemoglobin

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Re: The VR/AR Revolution
« Reply #191 on: October 9, 2016, 07:49:44 pm »
This failing would be hugely significant compared to the kinect or what have you, though. You've got to think Sony will do whatever they can to make this a success.

I expect a slow start as studios toy with what they can and can't do with it (especially regarding the motion sickness issue), and then a big development push to drive sales again a while after launch hype has died down.


Most of the early games will be quite shallow 'experiences', without much game in there. Given the proper backing, some will do that thing so well it won't matter much (especially story-based stuff akin to a new breed of point & click adventure, or just a straight up cinematic narrative type deal that you witness play out rather than get stuck in with - living in the world will make a huge difference to how involved you feel/bored you get), but the most intriguing games will be those that go the other way and push the player to places well outside their comfort zone.

I've already mentioned in this thread a while ago the potential I see to take the perceived pitfalls of VR (motion sickness, disorientation, a sense of dissociation) and implement them into games to make them a much more visceral experience - those moments of woozy camerawork when a character is dying or drunk will actually become real sensations of discomfort. That's the kind of shit I'm most interested in with VR, games making you feel new things; be that queasy, or terrifying, or full of wonder. Because it's so easy to not feel so involved when you're just viewing it all through a window from a safe distance, traditional games on a screen need to keep the player busy or else try to generate mad levels of atmosphere - apply that fantastic world-building talent to VR, and there's less busy gameplay stuff needed, because just exploring the environment can be sensorily overwhelming in itself. So-called 'walking simulators' could come into their own here, 'cause while many gamers probably still won't see what all the fuss is about, more will feel absorbed in the unfolding story in that world than they currently do just seeing it through their TV.


I can't wait for the first VR games that let you drive an open-top vehicle through the world, for example, looking around and behind you all with your head, or Rocket League even, with you following the ball with your eyes while driving with a controller. A fully-fledged GTA VR game is a long way off, you feel, but they could still create these cool little moments from the game in VR right now, police car chases and heists and that, just to whet our appetites.

Me, I'll be doing nutty shit like having a fan blowing on me when my character is supposed to be in the great outdoors, crap like that. The combination of a full visual field of view with surround sound, and then little tactile details like the sensation of a breeze on top... you could literally plop me in a world where you do nothing but wander around and explore, and as long as the environment was crafted well enough and the atmosphere palpable, that'd keep me occupied. It's essentially a teleportation device for me.  ;D
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Offline aceface9

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Re: The VR/AR Revolution
« Reply #192 on: October 9, 2016, 08:40:23 pm »
I've got the PSVR on order. I'll give an update shortly after using it. Mostly concerned about the frame rate and sickness.
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Offline Alan_X

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Re: The VR/AR Revolution
« Reply #193 on: October 9, 2016, 09:51:24 pm »
Ha ha  brilliant! Sacred woman....

<a href="http://www.youtube.com/v/6urJejluX44?fs=1" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/6urJejluX44?fs=1</a>

Really interesting. Highlights one of the issues I was wondering about - for it to be safe, don't you have to stay in one spot? If she'd run away from one of the zombies, she'd have run into a wall or furniture.

It's all very well having an immersive virtual world around you but the physical space you're in still needs to match the virtual world.
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Offline Haemoglobin

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Re: The VR/AR Revolution
« Reply #194 on: October 9, 2016, 11:27:45 pm »
I've got the PSVR on order. I'll give an update shortly after using it. Mostly concerned about the frame rate and sickness.
Will be interested to hear about any motion tracking issues you have, as there've been rumblings of that being the killer with this setup. Being pessimistic, that could be an inherent hardware problem, something that isn't patchable, and so how arsed would you be returning dodgy units and testing several replacements? The tracking being noticably that bit too off could ruin the entire experience, no matter how good the rest of it is.

I'll be watching carefully for successful setup tips & workarounds. I guess the second-best scenario to it all working fine would be if it's the camera that needs tweaking rather than the headset, 'cause that'd be less hassle to return and buy a new model.
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Offline aceface9

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Re: The VR/AR Revolution
« Reply #195 on: October 9, 2016, 11:35:09 pm »
Will be interested to hear about any motion tracking issues you have, as there've been rumblings of that being the killer with this setup. Being pessimistic, that could be an inherent hardware problem, something that isn't patchable, and so how arsed would you be returning dodgy units and testing several replacements? The tracking being noticably that bit too off could ruin the entire experience, no matter how good the rest of it is.

I'll be watching carefully for successful setup tips & workarounds. I guess the second-best scenario to it all working fine would be if it's the camera that needs tweaking rather than the headset, 'cause that'd be less hassle to return and buy a new model.
Agreed. All of this makes it seem like a hassle but I'm still excited.  I've got a 45 or 90 day return policy that I'll be taking full advantage of.

Next concern is the games themselves. The available titles are spectacular to me.
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« Last Edit: October 10, 2016, 04:59:55 am by kopite321 »
During the recording sessions in Los Angeles, Spector held Johnny at gunpoint, forcing him to repeatedly play a riff.

Offline Upinsmoke

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Re: The VR/AR Revolution
« Reply #197 on: October 10, 2016, 07:12:35 am »
Agreed. All of this makes it seem like a hassle but I'm still excited.  I've got a 45 or 90 day return policy that I'll be taking full advantage of.

Next concern is the games themselves. The available titles are spectacular to me.

What games are you getting? Mine is coming Thursday but I'm gonna see what impresses me on the demo disc first.

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Re: The VR/AR Revolution
« Reply #198 on: October 10, 2016, 09:23:22 am »
Really interesting. Highlights one of the issues I was wondering about - for it to be safe, don't you have to stay in one spot? If she'd run away from one of the zombies, she'd have run into a wall or furniture.

It's all very well having an immersive virtual world around you but the physical space you're in still needs to match the virtual world.
You have a grid around you in the world (you create the limits as part of the hardware set up), it then appears to let you know you are reaching the edge of the space you have available.

I tend to stay in one spot, spin 360, and use the controllers to advance, retreat. There's no real need to move too much.

As I said in another thread, I'm absolutely gutted that Resident Evil appears to be a PSVR exclusive. Everything I've played so far has been good but they all either feel short or a bit of a one trick pony. This felt like it was going to be the big one, the one that took it to another level and made the Vive purchase justified. Gutted, suppose there's still hope though!

Offline kopite321

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Re: The VR/AR Revolution
« Reply #199 on: October 10, 2016, 09:46:22 am »
During the recording sessions in Los Angeles, Spector held Johnny at gunpoint, forcing him to repeatedly play a riff.