Author Topic: FIFA 12  (Read 165572 times)

Offline J-Mc-

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FIFA 12
« on: March 1, 2011, 06:26:50 AM »
Yes it's a bit premature, but I've just found an article with quotes from David Rutter about some of the changes in the new game.

Set pieces are getting a complete over-haul aswell and it looks like quick throw-ins may be included into the game!

____________________________________________________________________________________________________________________

EA Sports is hard at work on FIFA 12, and has detailed some of the improvements you can expect to see when the game releases later this year.

Despite huge critical celebration of FIFA 11, EA Canada producer (and Brit ex-pat) David Rutter has promised that the studio isn't resting on its laurels for the next game in the series.

The producer told the latest issue of OPM UK that EA has an "enormous shopping list" of improvements it wishes to make in its new game - and specified a few areas that the studio's already working on.

"I think we did a great job with the Personality Plus feature [in FIFA 11," he said, "but the the teams [AI] doesn't support that quite as much as it should.

"As an example, a team doesn't spot that if Peter Crouch in the area, they can lay a load of high balls onto his head."

Rutter also revealed that set pieces are getting a complete overhaul, and that EA isn't happy with interruptive in-game loading screens.

"Set-pieces are still a bit lame," he candidly admitted. "I get frustrated by not being able to do quick throw-ins, not being able to quickly select my free-kick takers, on the fly stuff. We're somewhat last-gen in the way the game cuts [before those things]."

Rutter also commented on where the FIFA series is headed in more thematic terms - addressing the developer's wish to add more "soul" into proceedings.

"Those moments where you take one [player] tp his old club and the boo boys come out, or his old team are more aggressive in the tackle towards him. SO you think: 'Wow! FIFA understands not just the game of football, but the sport and passion behind it'."


http://www.computerandvideogames.com/284890/news/fifa-12-ea-details-improved-ai-set-pieces/

____________________________________________________________________________________________________________________

FIFA 11 has sold over three million copies in the UK alone - out performing its nearest rival, PES, by almost 10:1.

We caught up with FIFA Creative Director Gary Paterson, Scottish ex-pat and Aberdeen fan, to learn about how EA approached FIFA 11, where they felt it succeeded - or failed - and what lessons can be learned for the inevitable announcement of FIFA 12, with expectations higher than ever...

Have you been surprised by the success of FIFA 11?

I don't know about surprised, but we were definitely nervous following FIFA 10. When you're on top it's a different challenge, and I think it's going to stay that way.

We purposefully went a little bit more hardcore - trying to get (players) to think about how you play. But then there's the silent majority who probably just want to pick it up, play, and have fun, and I think some of the reviews reflected that.

Did reviewers get what it was trying to do?

Some did, some didn't. I think our feature execution was strong, but not enough for some. That's the challenge. The features were there to alleviate the hardcore players' concerns, but we couldn't go far enough - not as far as we wanted - because we didn't want to alienate the vast majority.

How do we get around this?

We worked quite closely with the community last year, and 35 or so of them came here last April to play early versions of the game, and give feedback.

They email us back and forth, we're on the forums speaking to them. We're trying to go as far as we can in the direction they're looking for. But the vast majority want to fulfill football dreams.

Say Arsenal got beat 3-2 by Tottenham - you might want to reverse that scoreline. You don't want to sit there and learn how to play for ten hours before you can suss it out.

What were the hardcore players' main concerns?

The two main areas - bar bugs and minor exploits, which we're on top of - are what they call 'ping-pong' passing, and high pressure. So if you play online a lot - the really good players will pass, pass, pass and when they defend, they'll just be high pressure and sprinting at you the whole time.

So the pressure's too strong, fatigue isn't strong enough, passing is too easy. We changed the fatigue model and I think we've got some success, but not as much as the hardcore want.

We also added pro-passing with more contextual error and attribute affects. We made some progress, but some ideas didn't make it. Like changing defending to be less easy, and more tactical. Again, we have to make a game for everyone. That's the challenge for us.

How have people reacted to the Personality Plus system?

Mixed. I think some people saw the value, other people - especially the hardcore - wanted us to go further.

I think with Personality Plus we could have backed it up with more visual cues for what we're doing because there's a lot of stuff that happens under the hood.

We had a database during development that listed all the effects of all the attributes, and it was really, really long - I think the visual cues, or maybe the commentary cues, just wasn't there. We needed that to convince more people that it was actually doing something.

So how do you 'fix' it?

You could have Andy Gray comment on something you did, like, 'he was obviously trying to find that hole but...' for a through ball or killer pass that went awry.

We could also use replays - show some information about what was supposed to happen and how that went wrong. It's a tricky one, but that's the one area I think PES gets the benefit of the doubt, and we don't tend to.

The challenge is we've got almost 700 teams. There's a vast gambit of attributes that we have to deal with compared to PES. And so sometimes those affects will be subtler than they appear in PES but the attribute range is greater for us.

How does the critical and commercial success shape your thinking for FIFA 12?

It's a huge challenge. Do we change it up? Fundamentally change how you defend? Or shoot or pass?

This year we might have 8.5 million users or so who know what they're playing and they enjoy that.

If we mix it up and say 'there is no pressure button', how are people going to be able to defend?

How can you add to the atmosphere in career mode?

I feel like gameplay's getting harder and harder to improve on... and I think 'match day atmosphere' is something we need to invest in.

(We tell Gary how we invent 'stories' for our players in PES Master League). I think the idea of creating stories through the year is something we're very interested in as well.

It's about creating a football world you immerse yourself in, things like, you know, the Rooney story (his contract wrangle that dominated the media last year), is definitely interesting for us.

Things to do while the transfer window's closed is certainly something that we're looking at.

http://www.computerandvideogames.com/290230/interviews/fifa-12-its-a-huge-challenge/
« Last Edit: March 1, 2011, 06:30:18 AM by J-Mc- »
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Offline Buzz Killington

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Re: FIFA 12
« Reply #1 on: March 1, 2011, 09:45:13 AM »
A tad early! ;D

I can think of 4 improvements:
*More than one dressing room in clubs.
*Fix through balls, especially chipped ones.
*Make real GK's realistic and not superhuman.
*Fix the ridiculous R1 shots which go in from anywhere.

Offline mbroon

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Re: FIFA 12
« Reply #2 on: March 1, 2011, 09:47:15 AM »
FIFA 11 is a game of exploits, high pressure and assist whores. Manual players are shat on. EA know it, but they won't change it, because that would probably mean lost sales to the kids guilty of making it so.

FIFA 12 will be the same. And of course there will also be a lot of bugs.

I'll still buy it though.

Offline bradigor

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Re: FIFA 12
« Reply #3 on: March 1, 2011, 10:07:15 AM »
I didn't buy the game this year, just didn't feel they fixed any major issues with the game.

I ended up much preferring the flawed PES 2011. The main reasons were that Pro Evo felt like playing a game of football as you see it in your mind (stunning move, cracking goals, etc), FIFA felt like it tried to recreate ALL of the game, even the dull bits, but not very well.

It feels like EA Sports are slowly undoing all the good work of Fifa 08 & 09. My fear is that the same happens with the NHL series.

Offline Zlenpasha

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Re: FIFA 12
« Reply #4 on: March 1, 2011, 10:48:10 AM »
I recieved FIFA11 as a gift, otherwise I would have not bought it.
Having never played Pro evo I turned to it this year and it is in every way that matters a better game of FOOTBALL. Haven't played Fifa for a long time now and I don't think I will (maybe World cup, that one is fun).

Major shift should happen to even consider buying Fifa 12 and I don't see the desire on EA's part.
They are milking sheep with Ultimate team and having a good time doing so. Why waste resources when you don't need to. They'll sharpen up animations, bring in a stupid mode or two, add some trinkets into the managerial mode and that is it. The gameplay in essence will remain the same and I'm sick to death of that football looking sharade.

Fifa 12, no thanks.


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Re: FIFA 12
« Reply #5 on: March 1, 2011, 10:50:41 AM »
Been playing Pro Evo08 recently, it's great for a few games with friends. However for online and playing on your own, Fifa is alot better.

It will be interesting to see what they concentrate on getting better in 12.
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Offline Something Else

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Re: FIFA 12
« Reply #6 on: March 1, 2011, 10:53:26 AM »
I can see this one being more about the fans or managers, be the 12th man and all that shit

It needs to improve the crowds, the commentary and some of the buggy ness that is still around the game.

I also think all cut scenes, in the sense, like corners and throw ins, should be gone from the game

Offline greenstien

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Re: FIFA 12
« Reply #7 on: March 1, 2011, 10:55:08 AM »
If they need a new commentator, I'll do it or do you think they will stick with AG?
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Re: FIFA 12
« Reply #8 on: March 1, 2011, 10:56:33 AM »
If they need a new commentator, I'll do it or do you think they will stick with AG?

They will get someone new.

It depends if Sky appoint a permanent replacement or not.

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Offline Spanish Al

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Re: FIFA 12
« Reply #9 on: March 1, 2011, 11:00:01 AM »
Sort out the referees. They're a joke.
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Re: FIFA 12
« Reply #10 on: March 1, 2011, 11:02:06 AM »
They will get someone new.

It depends if Sky appoint a permanent replacement or not.



i just hope they do fully new commentary rather than just changing the norm to itv.

However if Sunday is anything to go by, they best not choose Colemen, he came across a bit pervy

Offline andymanlfc

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Re: FIFA 12
« Reply #11 on: March 1, 2011, 11:09:04 AM »
"Those moments where you take one [player] tp his old club and the boo boys come out, or his old team are more aggressive in the tackle towards him"
Torres anyone?
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Offline nonkiwi-nonblue

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Re: FIFA 12
« Reply #12 on: March 1, 2011, 11:17:11 AM »
I really hope they sort out the constant closing down.
It's just not football.
As a defender plays the ball out of their own half following a goal kick, they are not immediately harrassed and hounded.
Really think they should try and sort it out.
That and the lack of movement by AI.
That's about as funny as having impotency and a pregnant wife.

Offline Marty 85

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Re: FIFA 12
« Reply #13 on: March 1, 2011, 01:13:27 PM »
They need to focus more on improving the gameplay than adding shitty gameplay modes and gimmicks.

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Re: FIFA 12
« Reply #14 on: March 1, 2011, 01:26:11 PM »
Doubt I'll be bothering with this. Only aspect of the game I enjoy is the pro clubs, which is shit thanks to ea's wank servers.

Even the shittest Pro Evo's are more fun to play.

Offline G1 Jockey 4(betfair)

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Re: FIFA 12
« Reply #15 on: March 1, 2011, 01:39:57 PM »
A tad early! ;D

I can think of 4 improvements:
*More than one dressing room in clubs.
*Fix through balls, especially chipped ones.
*Make real GK's realistic and not superhuman.
*Fix the ridiculous R1 shots which go in from anywhere.

i wish my R1 shots would go in from anywhere.
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Offline G1 Jockey 4(betfair)

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Re: FIFA 12
« Reply #16 on: March 1, 2011, 01:41:12 PM »
I really hope they sort out the constant closing down.
It's just not football.
As a defender plays the ball out of their own half following a goal kick, they are not immediately harrassed and hounded.
Really think they should try and sort it out.
That and the lack of movement by AI.

they should tweak the fattigue in instances like this....they said they would but imo they didnt go qute far enough.
skillz pay the billz hehe

Offline G1 Jockey 4(betfair)

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Re: FIFA 12
« Reply #17 on: March 1, 2011, 01:42:44 PM »
the ultimate improvement would be a super dooper server (even if it was a pay one) to stop the laggers and bad ping merchants.

skillz pay the billz hehe

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Re: FIFA 12
« Reply #18 on: March 1, 2011, 01:45:03 PM »
Well me and my uni mates love a bit of lounge.

As long as they make this game somewhat crisp im happy

Offline Naughtykid

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Re: FIFA 12
« Reply #19 on: March 1, 2011, 01:46:31 PM »
It would be nice if they fixed the major bugs before fucking releasing it for once.

That annoying lag in game, even when playing offline, is so fuckign annoying.

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Re: FIFA 12
« Reply #20 on: March 1, 2011, 03:08:40 PM »
Them fixing the Manager Mode which has been broken for about 4 years now will be a good start
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Offline Paul

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Re: FIFA 12
« Reply #21 on: March 1, 2011, 03:38:56 PM »
Think EA have conned enough yearly updates that change next nothing out of me now, so I'll pass.

Same with Tiger Woods.

Wake me up when they actually make a decent breakthrough to warrant the 40-quid asking price

Offline brownie 09

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Re: FIFA 12
« Reply #22 on: March 1, 2011, 03:47:03 PM »
need to sort that shitty system that interferes when your dominating someone, does me head in when you know about 5minutes before your about to concede because everything goes against you...
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Re: FIFA 12
« Reply #23 on: March 1, 2011, 03:49:26 PM »
Just giving us a (near) fully working Clubs mode would be a start. Or even giving us a botched one, but actually doing some work on it, rather than pretending all is ok.
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Re: FIFA 12
« Reply #24 on: March 1, 2011, 03:52:28 PM »
Just giving us a (near) fully working Clubs mode would be a start. Or even giving us a botched one, but actually doing some work on it, rather than pretending all is ok.
ye this, i also think there needs to be a way of upgrading the any players in clubs, say either by club level or a similar system to the way you progress you own pro...
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Offline Ultimate Bromance

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Re: FIFA 12
« Reply #25 on: March 1, 2011, 03:55:29 PM »
Them fixing the Manager Mode which has been broken for about 4 years now will be a good start

Agree, skipped out on last years because I couldn't be arsed with how rubbish MM is now. Get my online fix from other games.
You have posted literally nothing of substance to flame about.  Your "points", and I dread to call them that, were superficial and completely arbitrary.  Nothing you said could be argued against because nothing you said elaborated a position of any kind.

Offline lostpet.

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Re: FIFA 12
« Reply #26 on: March 1, 2011, 04:02:38 PM »
what i would like to see is more commentary teams so they can vary from match to match, a bbc commentry team, a sky and an itv one for example

more stuff to do in manager mode during transfer breaks

etc
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Re: FIFA 12
« Reply #27 on: March 1, 2011, 05:27:51 PM »
I recieved FIFA11 as a gift, otherwise I would have not bought it.
Having never played Pro evo I turned to it this year and it is in every way that matters a better game of FOOTBALL. Haven't played Fifa for a long time now and I don't think I will (maybe World cup, that one is fun).


Thought the new Pro was light years behind to be honest.

Offline Zlenpasha

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Re: FIFA 12
« Reply #28 on: March 1, 2011, 05:49:29 PM »
Thought the new Pro was light years behind to be honest.

It is in so many ways, so, so many ways.
We could talk about the clunky animations, slow responsiveness etc..but what it does good is represent football, it's speed, it's tactics, it's nuances and general laws.
Fifa is years behind Evo in this and trust me I've played enough of Fifa to know.

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Re: FIFA 12
« Reply #29 on: March 1, 2011, 06:58:28 PM »
The online lag, disconnects, button lag, black screens in Club mode and 1on1 is horrible. They need to fix these issues! There's still a bit of magic missing playing exhibition games against friends that was in the early PES games.
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Re: FIFA 12
« Reply #30 on: March 1, 2011, 07:02:29 PM »
Used to love Football games, had great fun on FIFA 94-6 and on Pro Evo up until 6..but I really can't get on with modern FIFA or Pro Evo. Just seem a complete mess to me.
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Re: FIFA 12
« Reply #31 on: March 1, 2011, 07:04:44 PM »
They should bring back the intentional foul button that was on the original playstation!!!
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Re: FIFA 12
« Reply #32 on: March 1, 2011, 11:30:13 PM »
They need to get rid of the user controlled celebration garbage for online. People don't need another way to be annoying pricks over the internet.

Offline OsirisMVZ

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Re: FIFA 12
« Reply #33 on: March 2, 2011, 12:43:40 AM »
FIFA 11 has sold over three million copies in the UK alone - out performing its nearest rival, PES, by almost 10:1.


Fucking hell, was only a 3-4 years ago when PES were outselling Fifa. Konami's PES team have utterly failed on this current gen. Utterly.
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Re: FIFA 12
« Reply #34 on: March 2, 2011, 12:54:16 AM »
I will wait for Fifa 13 or 14.

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Re: FIFA 12
« Reply #35 on: March 2, 2011, 12:57:45 AM »
The fact that you can download user created teams means that FIFA shits all over PES.

Things they need to fix though are:

1) Finesse shots are way too easy.

2) Lofted through balls.

3) The ability to apply constant high pressure. I myself can't help but use it, it's just so easy, hold down A.

4) Handballs. When turned on I must get like 5 handballs per game. I pull off a lot of last ditch blocks and there is no way to stop a defender flinging his arms in the air.

5) Make it harder to quit online games. Why make it as simple as pausing it and leaving?

If they improve those it will be perfect!

Offline LiamG

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Re: FIFA 12
« Reply #36 on: March 2, 2011, 01:50:13 AM »
Sort the bloody connection issues out!

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Re: FIFA 12
« Reply #37 on: March 2, 2011, 02:09:38 AM »
Fifa 11 was utter dogshit, so it'd best be miles better. I'll probably still get it for the £30 in supermarkets deal but won't be for anymore than that.
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Re: FIFA 12
« Reply #38 on: March 2, 2011, 03:43:59 AM »
I'll try 12, but I personnaly found 11 impossible to play apart from on the shittest setting. The stupid, constant pressure ruins the game for someone like me who's utterly fucking shit. I found it simply impossible to get any sort of passing game going no matter who i used.

I agree with whoever said to tone down the goalies from superhuman to just a normal player, i'd also like them to sort out the computer ai. Apparantly whenever I play, all the players have their ai brain scooped out before playing and crammed into the oppositions so even if i'm playing on amateur, the computer will still a) shut me out completely and b) score the most annoying goals in the world.

I'll be honest, i want it to be more arcadey in feel. I don't want a total football simulation where my inability to play means there's no point in playing the fucking game, which is fifa 11. I want to be able to do something ridiculous, build big passing movement etc.

Also, i'd like them to sort out the  "be a player" mode. I like stuff like that, unfortunatly to make your bloke good you've got to be able to master all the stuff that it doesn't let me fucking do because as soon as i touch the sodding ball, it's been taken away by the defender. 

For me to buy it, Fifa 12 needs a massive, massive enjoyment overhaul which i'm certain it won't have.
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Re: FIFA 12
« Reply #39 on: March 2, 2011, 05:02:59 AM »
Can't come soon enough. I usually sit out a year of FIFA and pick up a new one every other year, so I appreciate the updates more, and it's 40 quid cheaper.

But my brother's managed to break my FIFA 11, the bastard, and agreed to buy me FIFA12 when it comes out. Can't stand not being able to play it now, especially with all the new transfers in place.
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