^ I wouldn't deny the talent and technical chops involved in creating a CG spectacular, but I do have issues with its lazy (over-)use in modern film.
Aside from lacking that sometimes-vital sense of something being there that a smart mix of practical fx and CGI can provide (such as the original's absolute showstopper of a T-Rex introductory scene), I have massive problems accepting the motion of most CG creations - it's just too smooth. They really need to work on that, because detailed lighting effects and textures have come a hell of a long way in recent years, but that's still a bugbear for me. Not only that, but I hate seeing the same CG schtick done over and over in films, like how a monster always roars straight into the screen directly at the audience for instance. It's just done so similarly in so many flicks, not just using that gimmick itself but the way it always moves, like they're just copying something they think works almost exactly, doing what they believe people think looks cool almost by default, but it annoys me when I see it.
The most impressive CGI for me always has a lovely subtlety about it, and also tries to do things a little differently, and just that adventurous artistic effort alone seems to impart more character into it all, for me. And then of course there's the use of it that's so seamless I'm not even aware it's CG - I've always got to doff my cap to that. But that's too few and far between in mainstream filmmaking, I'd argue. The 2011 remake of The Thing for example welshed on most of its promises, and its visual fx ended up being a mess but for a few nicely-done bits.